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Captured 85 times between February 27, 2008 and November 13, 2014

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Cover Feature
The rise of the independent gaming movement is a vital one, and in this in-depth article, game development veteran Marsh showcases nine methods that indies are using to develop games with fewer resources. [02.26.08]


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3G Studios, Inc. : C++ Programmers/Engineers [02.26.08]
Treyarch / Activision : Animator [02.26.08]
Raven Software / Activision : QA Tester [02.26.08]
Zombie Studios : Level Designer [02.26.08]
Zombie Studios : Lead Level Designer [02.26.08]
Meteor Games LLC : Senior Systems Administrator [02.26.08]
Trion World Network Inc. : Sr. Customer Service manager [02.26.08]
LucasArts : Sr. Product Marketing Manager [02.26.08]
Day 1 Studios : Gameplay Software Engineer [02.26.08]
NaturalMotion : Field Application Engineer (San Francisco) [02.26.08]
NaturalMotion : Next Gen Games Programmer [02.26.08]
Midway Games : Scenario Designer [02.26.08]
Midway Games : Cinematic Lead [02.26.08]
Left Field Productions : Sr Systems Programmer [02.26.08]
Retro Studios : Game Development Engineer I - III (Retro Studios) [02.26.08]

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[10.23.07] Introducing Gamasutra's Sister Sites...
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Latest Letters to the Editor:
Perpetual Layoffs by Alexander Brandon [09.21.2007]

Casual friendliness in MMO's by Colby Poulson [09.20.2007]

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Sony Reveals <i>MGS4</i> PS3, <i>God Of War</i> PSP Bundles, Dual Shock 3 Debut
Sony Reveals MGS4 PS3, God Of War PSP Bundles, Dual Shock 3 Debut [02.26.08] During its "Destination Playstation" meeting with retailers and third-party teams, Sony announced a Metal Gear Solid 4 PlayStation 3 and God Of War PSP system bundles, plus an official release date for its DualShock 3 controller - full details within.
Gas Powered's Taylor: 'PC Gaming As We Know It Is Dead'
Gas Powered's Taylor: 'PC Gaming As We Know It Is Dead' [02.26.08] Is the PC gaming model dead? Or just shifting course to be the dominant medium of the future? At Dave Perry's "Lunch With the Luminaries" Phil Harrison, Chris Taylor, Raph Koster and Neil Young discussed what path PC gaming will take in the coming years.
Sony America Reveals New Exec Appointments
Sony America Reveals New Exec Appointments [02.26.08] SCEA has announced three new executive appointments, with former Crave/Eidos exec Rob Dyer becoming senior vice president of publisher relations, Ian Jackson taking on the role of vice president of sales and Sally Buchanan being appointed as vice president of human resources.
<i>Guild Wars</i> Sees 5 Million In Worldwide Sales
Guild Wars Sees 5 Million In Worldwide Sales [02.26.08] Guild Wars publisher NCsoft and its developer, ArenaNet, have announced that the franchise of MMORPGs has sold over five million units in North America, Europe and Asia, despite the fact that falling sales of the franchise contributed to a decline in sales for NCsoft in 2007.
Best Of GDC: Peter Molyneux's Top 10 GDC Proclamations
Best Of GDC: Peter Molyneux's Top 10 GDC Proclamations [02.26.08] Continuing the Best Of GDC series - highlighting the best unreported elements from last week's San Francisco-based conference - Gamasutra takes a tongue-in-cheek look at the quote-based highlights of Peter Molyneux's Fable 2 lecture.
Q&A: THQ, Blue Fang Take On The Animal Kingdom
Q&A: THQ, Blue Fang Take On The Animal Kingdom [02.26.08] As publisher THQ and Zoo Tycoon developer Blue Fang announce a partnership to create a new 'animal kingdom' casual IP for Wii, DS, and PC, Gamasutra spoke to THQ exec Tim Campbell and Blue Fang president Hank Howie to discuss the developer's first move from PC to Wii.
Pachter: Why EA Will Win The Take-Two Takeover
Pachter: Why EA Will Win The Take-Two Takeover [02.26.08] In his latest note to investors, Wedbush Morgan's Michael Pachter has provided an in-depth analysis of why EA will win its takeover bid for rival publisher Take-Two, despite the latter's insistence that the $2 billion offer undervalues the company -- full breakdown within.
Opinion: Game Creators - Let's Burn Down Africa?
Opinion: Game Creators - Let's Burn Down Africa? [02.26.08] In Hollywood, worrying about the fate of Africa is "periodically chic," but Chris Dahlen points out that it's much more common in games to blow the place up. From Far Cry 2 to Halo 3, Dahlen examines how games have treated exotic locations, and how it may actually lead to more realistic depictions.
38 Studios Licenses BigWorld MMO Engine
38 Studios Licenses BigWorld MMO Engine [02.26.08] Developer-publisher 38 Studios, founded by famed baseball pitcher Curt Schilling, has announced it has entered into an agreement to license the BigWorld Technology Suite for its upcoming PC MMO game.
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Democratizing Game Distribution: The Next Step
In the third Microsoft-sponsored article on Gamasutra's XNA-themed microsite, Dax Hawkins goes in-depth on exactly how game submission, review, and posting will work for the Spring beta of the new XNA community game distribution Xbox Live service.
 
Features - no reg. required
Hey, That’s MY Game! Intellectual Property Protection for Video Games by Steve Chang and Ross Dannenberg [02.25.08] So you've made a great game - how do you stop people from using major elements of it without your permission? Dannenberg and Chang explain how video game industry copyrights, trademarks, patents and trade secrets work.
Sponsored Feature: Democratizing Game Distribution: The Next Step by Dax Hawkins [02.22.08] Excited about the revelation of XNA's new peer-reviewed community distribution service for Xbox Live? Following the GDC keynote, Microsoft's Dax Hawkins goes in-depth on exactly how game submission, review, and posting will work for the Spring beta of the service.
Expressing The Future: Tetsuya Mizuguchi by Christian Nutt and Brandon Sheffield [02.15.08] Q Entertainment's Tetsuya Mizuguchi is best known for titles spanning Space Channel 5 to Lumines, and following the release of Rez HD for XBLA, Gamasutra quizzed him in-depth on the game's significance and the future of gaming.
 
 
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We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word. If

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dSonic is a renowned audio production company dedicated exclusively to the games industry. We can create adaptive audio and implement sounds into your game's engine. Our AAA credits include: Bioshock, Elder Scrolls Oblivion, Dark Messiah of Might & Magic

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Latest Contractors:
Nuke Digital&Technology Co.,Ltd [02.24.08]
Sunwind Interactive [02.23.08]
Kamakaze Music [02.22.08]
11 Prozent Communication [02.22.08]
TechFront Brazil [02.21.08]

 

Jobs & Resumes - free reg. required
3G Studios, Inc. : C++ Programmers/Engineers [02.26.08]
Treyarch / Activision : Animator [02.26.08]
Raven Software / Activision : QA Tester [02.26.08]
Zombie Studios : Level Designer [02.26.08]
Zombie Studios : Lead Level Designer [02.26.08]
Meteor Games LLC : Senior Systems Administrator [02.26.08]
Trion World Network Inc. : Sr. Customer Service manager [02.26.08]
LucasArts : Sr. Product Marketing Manager [02.26.08]
Day 1 Studios : Gameplay Software Engineer [02.26.08]
NaturalMotion : Field Application Engineer (San Francisco) [02.26.08]
NaturalMotion : Next Gen Games Programmer [02.26.08]
Midway Games : Scenario Designer [02.26.08]
Midway Games : Cinematic Lead [02.26.08]
Left Field Productions : Sr Systems Programmer [02.26.08]
Retro Studios : Game Development Engineer I - III (Retro Studios) [02.26.08]
 
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Projects - free reg. required
Anonymous Company: Conversion of PC Casual Game to Wii [02.25.08]
Lumental: Graphic artist [02.03.08]

Education - free reg. required
An Artist Grown: Reflections on Being a Video Game Art Director
Ask the Experts: Voice Acting in Games
Stories From the Intern-to-Hire Frontline
GDC 08 Coverage: Top Ten Research Findings
Where 'Love' Belongs
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