The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft.

As an international organization, we use the Internet to connect with each other on a wide range of projects. This is a snapshot of what we're doing right now.

Latest on the IGDA Board Blog

The Board of Directors of the IGDA maintains a blog about current activities and announcements. These are some important posts:

Health Plan Information

One of the biggest challenges facing independent and consulting developers particularly in the US is the skyrocketing cost of health insurance. The IGDA health plan provides access to group rates from leading health insurance companies.
Click here for more information on our health plan.


Monthly Columns

Experts share their niche knowledge each month. Here are their latest columns for January 2011.


Click here for columns from previous months.


News and Updates

Ryan Arndt 2011/02/07 - 17:38

An amazing year for Global Game Jam! With 169 sites in 44 countries and 6573 jammers creating 1479 games, the largest site in the world is the Nordic Game Jam for the 3rd year in a row with 228 attendees however, there have been many huge sites this year.


The largest site in North America is New York University  with 146 participants, which makes it the 6th largest of global sites.  At 3rd largest site (161 attendees) is Rangsit University in Thailand (updated statistics at: With sponsors Autodesk, Gamesalad, Intel and Gamespy, and a partnership with ACM, the Global Game Jam has been a great success for the IGDA and we are looking forward to to Global Game Jam 2012!


All the games can be played for free here: 

Ryan Arndt 2011/01/27 - 20:21

The IGDA and the team behind the Global Game Jam 2011 is proud to announce that Keita Takahashi, creator of games such as Katamari Damacy and Noby Noby Boy, will provide the video keynote via YouTube for GGJ 2011. Takahashi’s deconstructive and humorous talk is very different from previous years’ keynotes by Ste Curran (Zoe Mode) and Kyle Gabler (2D Boy).


“‘What Just Happened?’ was my initial reaction after watching the keynote,” says Gorm Lai, co-founder of the Global Game Jam. “Keita certainly delivers on the promise of a surprising and thoughtful talk for the industry.”

The keynote will be released via YouTube Friday, Jan. 28, at 5 p.m. local time in Auckland, New Zealand, just one of the Global Game Jam 173 locations registered by the IGDA or ACM, a participating organization, in 44 countries. The video will officially open GGJ 2011 because of time zone differences.

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Ryan Arndt 2011/01/27 - 18:33

There has been recent news coverage concerning the “crunch” that developers at THQ’s Kaos Studios are currently enduring while they finish work on Homefront. The IGDA’s stance on this is very clear. We know, as has been well documented, that extensive overtime is not only ineffective from the point of view of productivity, but moreover it is destructive of employee morale. Studios engaging in excessive overtime injure the reputation of the entire game industry, preventing top talent from entering and remaining in game development, and harming the goodwill of other studios that work rigorously to ensure Quality of Life for their developers.

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