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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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SpyParty Accepting Sign-Ups For Early Access Beta

May 11, 2011 1:28 AM | Cassandra Khaw

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NPCs have it easy, don't they? All they have to do is mill around, interact with other code-powered individuals, execute miscellaneous actions and generally do very little while players push through the game. Chris Hecker begs to differ.

Well, to be specific, Chris Hecker's SpyParty wants to know precisely how good you are at pretending you're an NPC or, if you're in the position of the sniper, how accurate you are at picking out the real player from the crowd. For those somehow still unfamiliar with the game, this really is the essence of SpyParty. There are two players. One will play as the sniper while the other will play as the spy. The sniper's task is questionably easy: find the real person and shoot him. The spy has a slightly more complex task: pretend you're an NPC while you execute espionage-like chores.

I can tell you from experience this can be a daunting task. You have to be smooth with your motions, careful with your actions and most of all, be as predictable as possible. It isn't easy. Especially not when there's the sniper's telltale red dot floating across your vision.

However, I'm not here today to tell you about SpyParty. Instead, I'm here to inform you that early-access beta has started. It will cost $15 to be a part of the beta but you will, with others, help shape a truly unique game. Chris Hecker says, 'SpyPart is a long way from the finish line' but this is your chance to get into the action or, well, just play it before it launches sometime in the indeterminate future.

Interested? Head down here. (DIYGamer caught it first, I think. So props to them. Thanks guys!)

Freeware Game Pick: Technobabylon - Part III (Technocrat)

May 10, 2011 8:49 PM | Cassandra Khaw

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For those unfamiliar with the series, TechnoBabylon features a dystopian, highly dysfunctional future filled with Internet-addicts, conspiracies, terrorists, embryos being held hostage and a variety of things common to the genre. Mixed in with all that was splendid writing and surprisingly logical puzzles - the two ingredients necessary to any successful adventure game.

Done with the AGS engine, I have nothing but good vibes for the game, enough that I'm introducing it before I've even played it - you're welcome to lynch me if it somehow falls short compared to Technocrat's previous work. There will no doubt be spoilers to the first two games but if you're going to engage in this little adventure without investigating the first two titles then it's going to be inevitable, anyway.

But, enough talking! Here's TechnoBabylon - Part III.

iPhone Game Pick: Rogo (Creative Heuristics)

May 10, 2011 4:00 PM | Michael Rose

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Rogo is a clever puzzle game for iPhone that uses the idea of the Nearest Neighbour algorithm to create a plentitude of head-scratching challenges. For each grid, you need to make a loop that uses a set number of squares, while also passing through the greatest number total.

Sounds simple, but it's really not. It's easy to think that the larger numbers on the grid are clearly going to be part of your loop, but then when you look elsewhere, you realise that adding all the smaller numbers up can sometimes equal more. If you manage to find the greatest total available on a level, you'll receive a gold medal.

There are plenty of puzzles included with the $1.99 asking price, although three packs of additional grids are available for $0.99 each. I was content with the included puzzles though. Grab Rogo from the App Store, or grab the free Rogo Lite which includes 36 puzzles.

Guess The Carpet Colour, Win a Copy of Garshasp

May 10, 2011 2:00 PM | Michael Rose

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Garshasp: The Monster Slayer was released on Steam this week. Look, here's me talking about it. It's a beast of a game, set in a Persian mythology world with more than a hint of God of War crawling through its veins.

But enough about that - you want to win a copy, right? As per usual, I have an utterly remarkable and not at all stupid contest for you to enter, with the chance of winning one of five Steam keys for the game. You may be aware that Garshasp is a mythological hero - the strongest man in Persia, according to the game. I once bought a Persian carpet. Can you tell where this is going? Yes, all you need to do is guess what colour my Persian rug is. It's either blue, red or cream. Do so in the comments below!

Here's the usual spiel, before you go darting off: Only one entry per person, please - anyone entering multiple times will have their knees sawn off, and also be disqualified. We'll pick five winners at random from the winning answer tomorrow at 4pm GMT. Get to it!

Freeware Game Pick: King of the Streets (Field Magic)

May 10, 2011 9:00 AM | timw


King of the Streets is a versus fighting game heavily inspired by the early Mortal Kombat games, featuring original characters and backgrounds modelled using Maya and animated with 3ds Max. There are eight fighters that you can choose to play with in either the Story or Versus mode, and each of them has a variety of normal and special moves that can be executed using a combination of four attack buttons. In addition to the standard punches and kicks, you can also block against your opponent's attacks or throw them with a special grapple button.

A moves list is included in a text file that comes with the game, and you can also access it at any time while playing just by pressing the F1 key. Hard-hitting combos will cause 'whoopsie' moments, and players are allowed a small window of opportunity at the end of each match to execute a special 'fatality' move as well.

It won't replace your favourite fighting game anytime soon, but King of the Streets is still a largely impressive effort for an amateur Game Maker project made during the development team's spare time. Mirrors for this freeware download are available from here, and we suggest getting the full version that comes with the music files - it'll save you the hassle of downloading them separately and figuring out what goes where later.

Game Developer's May Issue Showcases Xbox Live Indie Games Postmortem

May 9, 2011 7:28 PM | Michael Rose

maycover.jpgThe May 2011 issue of Game Developer magazine, the sister print publication to Gamasutra and the leading U.S. trade publication for the video game industry, has shipped to print subscribers and digital readers and is available from the Game Developer Digital service in both subscription and single-issue formats.

The May issue's exclusive postmortem focuses on five acclaimed Xbox Live Indie Titles, in which the games' creators describe some of their achievements, as well as the hardships they endured working on Microsoft's independent games platform.

Mommy's Best Games' Nathan Fouts, for instance, explains how he ensured his indie shmup Shoot 1UP included support for disabled players.

He writes, "I worked with accessibility organizations Able Gamers and One Switch to hone the menus and controls for the game to support as many options as possible for handicapped and non-handicapped gamers alike."

Browser Game Pick: Hoshi Saga Ringoen (Yoshio Ishii)

May 9, 2011 7:00 PM | timw


The sixth game in the long-running series from Nekogames, Hoshi Saga Ringoen once again introduces a new set of puzzles that requires players to find a star hidden somewhere in every stage. Your objective here is basically to figure out the correct method involved in revealing a star, and must then execute it either in the correct order or with the right timing so that the prize would either pop out from somewhere or be assembled properly.

If you've enjoyed the prequels then Ringoen will be just as delightful to play, although some puzzles are a lot more challenging than their difficulty ratings seemed to suggest (indicated by the five-star ratings in the stage selection screen). Stage 65 also requires players to complete a row of puzzles (61 to 64) with a specific number of clicks, but the ambiguous clue provided is of little help and could have been presented far more elegantly to the player.

Nonetheless the developer hasn't strayed too far from what works for him, so if you're a fan of the Hoshi Saga games then this new iteration won't disappoint the slightest. Ringoen can be played at Nekogames's site.

Trailer: LUFTRAUSER (Not Vlambeer)

May 9, 2011 3:00 PM | Michael Rose


This upcoming arcade WWII shooter is definitely not by the guys at Super Crate Box's Vlambeer. Well, it is, with game design by Jan Willem Nijman, art by Paul Veer and development by Rami Ismail, but it's not a Vlambeer project. I hope we are clear on this.

LUFTRAUSER takes you to the skies, with some seriously epic looking gameplay and sepia-silhouette visuals. You're simply looking to take down as many enemy fighters and ships before you hit the water yourself. The team is currently looking for a sponsor, so expect it to be released sometime in the very near future.

Privates Receives Free DLC

May 9, 2011 11:49 AM | Michael Rose

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Zombie Cow's edutainment title Privates has received an update, adding a brand new level to blast your way through. In case you missed it the first time around, Privates takes place in the human body, as you shoot down all sorts of sexually transmitted diseases and learn things about sex in a very silly way.

The new level introduces a brand new character called Celestia, who you take control of to rescue Jack and his army of condom-hatted marines. There's a new STI to fight, and plenty of new hilarious jokes. Oh, and it's all set in a penis.

To download the game, along with the new level, simply head over to the Channel 4 website and click that Download button.

Indie Game Pick: Garshasp: The Monster Slayer (Dead Mage)

May 9, 2011 11:00 AM | Michael Rose

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He's got an incredibly silly name, but make sure not to tell him that to his face - Garshasp has quite a temper, and also a very large sword. Nasty creatures are appearing all over the place, and one of them even killed his brother. Time to swing that thang.

Garshasp: The Monster Slayer is a simple hack 'n' slasher that revolves around ancient Persian mythology, and turning monsters into mincemeat. The environments are gorgeous and the boss battles are huge - also, Garshasp has a huge forehead. It's a great deal of fun, and anyone who is into their God of Wars and the like are bound to enjoy this.

A number of issues to note, however - the camera is pretty awful, as you can't control it at all, and it tries to move into the best positions to show the current action. There doesn't seem to be widescreen support, which is a bit shoddy. The controls are also a little too simple - for the majority of the game, you can in fact simply keep pressing the E button to insta-kill enemies, no matter how many have surrounded you.

Hopefully a demo for Garshasp: The Monster Slayer will also be available when the game is released later today on Steam. Check out the Steam page for all the details. Make sure to check out the trailer too!
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