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The Independent Games Summit
 
   
  [NOTE: Submissions are now open for the 2011 Independent Games Summit! Visit the official IGS submission page for more information on sending in your proposal before the deadline of October 14th, 2010!]  
   
  The Independent Games Summit, which first took place in 2007, is a forum to discuss the state of independent games at the Game Developers Conference, the largest game creation conference in the world.

It takes place alongside the pioneering Independent Games Festival at GDC, which is in its twelfth year of awarding and showcasing the best independent video games, with this year's winners including Monaco, Limbo, Closure, Tuning and more.

The Summit, which took place for the fourth time on March 9th and 10th, 2010 in San Francisco, California, featured lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.

The latest information on the 2010 Independent Games Summit, including line-up, pass price, and recent additions is available at the official 2010 Indie Games Summit page on the GDC website. Some of the speakers for 2010's IGS included a keynote from former Looking Glass, Ion Storm and EA designer Randy Smith, now co-owner of indie upstart Tiger Style (Spider: The Secret of Bryce Manor), Colin Northway (Fantastic Contraption), Osmos creators Andy Nealen and Eddy Boxerman, and more.

This information center, part of the IGF website, exists in order to document current and previous iterations of the Independent Games Summit, linking to videos and write-ups of previous years' lectures and panels for posterity.

The 2010 Independent Games Summit

In its fourth year, the Independent Game Summit continued to grow both in attendance -- frequently playing to at-capacity crowds in a room seating 1,000 -- and in ideas, as more developers turn away from traditional publishing routes to strike out on their own, and convene to share their own best practices in marketing, funding, hyper-local community building and artistic inspiration.

Again, 2D Boy's Ron Carmel took to the stage to detail how the new Indie Fund -- a co-op initiative in which some of indie games' biggest successes have banded together to help seed and finance new and promising talent -- would operate, with visual aids telling the Indie Fund story by Braid artist David Hellman. A write-up and full gallery of the talk is available via Boing Boing.

Later, Hello Games' Sean Murray (Joe Danger) would explain how his new studio of AAA-vets had to 'MacGyver things together' as they individually took on more responsibility in their new lives as indies, thatgamecompany's Kellee Santiago and Robin Hunicke (flOwer) explained the crucial -- and stressful -- importance of extended exploratory and prototyping phases, and Tiger Style's Randy Smith looked more deeply at a number of recent indie successes like Captain Forever, Spelunky and his own Spider: The Secret of Bryce Manor to help explain why his personal mantra of "immediacy with depth" can be a useful tactic for future game designers.

Finally, this year's Indie Gamemaker Rant returned and proved one of the most popular sessions of the IGS, covering topics as far and wide as workplace diversity, Apple's iPhone App Store and press coverage of independent games, from speakers including Capy Games' Nathan Vella (Critter Crunch, Might & Magic: Clash of Heroes), Team Meat's Tommy Refenes (Super Meat Boy), designer Anna Anthropy (Redder), Papermint designer Babsi Lippe, Area 5 producer Ryan O'Donnell, newly-appointed IGF chairman Brandon Boyer, Superbrothers' Craig Adams (Sword & Sworcery EP) and many more. Adams' rant has been adapted as a feature for Boing Boing, while full video and slides from the event can be viewed for free via the GDC Vault.

The 2009 Independent Games Summit

For the third year in a row, the Independent Games Summit took an up-close, intimate look at the indie scene, surveying the past, evaluating the present and projecting the future from both creative and business perspectives.

The 2009 Independent Game Summit took place on March 23 and 24 in San Francisco as part of the Game Developers Conference. As distribution methods and business models for independently developed games continue to evolve, that amount of freedom and flexibility means that indie developers are running into new challenges, many of which notable lecturers addressed during the summit

For instance, there was Ron Carmel with World of Goo developer 2D Boy, who went into detail about the financials behind creating the game and launching a company. Petri Purho, Independent Games Festival Grand Prize Winner and Crayon Physics Deluxe creator talked about prototyping as a way to "get the bad game ideas out of your system."

Hothead's Vlad Ceraldi and Joel DeYoung were also there, shared their experiences with the creation of Penny Arcade Adventures and the currently-in-production Deathspank. Brad Wardell, CEO of Galactic Civilizations developer Stardock was also on hand to explain the opportunities indies have with core gamers.

Other sessions included an iPhone discussion with Adam Atomic Saltsman (Semi Secret Software - Wurdle) and Sergei Gourski (Subatomic Studios - Fieldrunners); an indie-focused presentation from the eyes of big-time corporate (yet indie-friendly) developer Rod Humble, EVP of EA Play; and an indie developer rant that covered everything from sex education "games" to ethical game design.

The 2008 Independent Games Summit

In its second iteration, the 2008 Independent Games Summit at GDC looked to highlight the brightest and the best of indie development, with discussions ranging from indie game distribution methods through game design topics, detailed postmortems of independent titles, digital distribution-centric business concepts, and much more.

The event took place on the Monday and Tuesday of Game Developers Conference 2008, February 18th and 19th, and the full lecture/panel roster is available for reading. Featured lectures included N+ co-creator Raigan Burns on rolling your own tech, Q Games' Dylan Cuthbert on creating the PixelJunk series (including the first public unveiling of PixelJunk Eden), and Introversion's Vicky Arundel (Darwinia) on indie marketing.

Also notable was Torpex's Bill Dugan on the making of XBLA title Schizoid, a postmortem of the IGF Grand Prize-winning Aquaria from Bit Blot's Derek Yu and Alec Holowka, a panel on web browser-based games, and contributions from the creators of Professor Fizzwizzle, Outpost Kaloki, Shantae and more.

Extensive coverage of this Summit appeared on sister site Gamasutra, including, from day one, the opening panel, the Aquaria postmortem, Raigan from N+'s 'unique knobs' talk, the Flash games panel, and the PixelJunk Eden discussion.

Also covered from day two was the 'Two Kyles' lecture on paths to indie greatness, plus the full postmortem of N+ for XBLA, and Croal and Totilo with a media perspective on indie, and the final 'State Of Indie' panel.

The 2007 Independent Games Summit

Featuring lectures, postmortems and roundtables from some of the most notable independent game creators around, the inaugural Independent Games Summit took place at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007.

The full roster for the 2007 Independent Games Summit is available to read, and included notable lectures from Braid's Jonathan Blow (pictured), ThatGameCompany's Jenova Chen and Kellee Santiago (Flow/Flower), and a talk on going from Narbacular Drop to Portal by Valve's Kim Swift.

Some of the other notable lectures included a special keynote by Space Giraffe creator and indie legend Jeff Minter, an indie business talk by The Behemoth's John Baez (Alien Hominid, Castle Crashers), and an Innovation panel including Everyday Shooter developer Jon Mak and a number of other indie luminaries.

Many of the top IGS 2007 talks are available for viewing on Google Video, including Kim Swift's lecture on Portal, the Jon Blow 'indie prototyping' talk, and a postmortem of XBLA title Small Arms from its creators at Gastronaut Studios.

In addition, sister website Gamasutra covered a number of the 2007 IGS lectures with write-ups, including those by Jeff Minter, by John Baez, by XBLA/PSN representative, and the panel on indie innovation, plus the final 'State Of Indie Games' panel. Finally, audio of Monday's lectures and Tuesday's lectures are available for purchase from the GDC Radio website.

[If you'd like to discuss any elements of the Independent Games Summit, including lecture suggestions, media interviews, and other feedback, please contact us at chairman@igf.com.]

 

 
 

 

 

 

 
 
 
 
 
     
 
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