Rock, Paper, Shotgun

Hey, developers!

RPS isn’t all about pretentious multi-syllablled dissections of obscure 18-year-old ASCII games and experimental mods. We want to cover as much new stuff as we can, and for that we need your help. You know who we are and who else we work for – you know you can trust us. Love us, even.

If you could add us to your mailing lists, that’d be super. If you’d like to put us on your preview/review code postal lists so we can write up our thoughts on your latest releases without pestering you for copies of them, well, that’d be super-super. We’d even go so far as to say super-super-super.

Also, if any developer fancies doing an interview for the site, drop us a line and we can probably hook something up. This means all developers, not just John Carmack. Though if Carmack is reading i) We’d still like to interview you and ii) Dude – did you really kill that cat?

BIG IMPORTANT POINT: if you are an indie/small developer, hoping for coverage, please bear in mind we get a lot of these kinds of requests. Which we are glad of – but if you want our attention, come up with a way to grab it. A email saying little more than “I made a game” or “I’m up for an interview” isn’t going to stand out or, indeed, inspire us to look into it. Tell us why your game is ace or why you’d give good interview right off the bat. It’d really, really help if you could sling us some sort of playable code, too.

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