Ian Bogost

Ian Bogost is an author and game designer. He is the Ivan Allen College Distinguished Chair in media studies and a professor of interactive computing at the Georgia Institute of Technology.

The iPhones of Fall

The iPhones of Fall

These days, Apple is more properly thought of as a fashion label, not an electronics company. More »

The Condensed Classroom

The Condensed Classroom

"Flipped" classrooms don't invert traditional learning so much as abstract it More »

Google Zombie: The Glass Wearers of Tomorrow

Google Zombie: The Glass Wearers of Tomorrow

The best metaphor for Google Glass? Not jerks or junkies, but the living dead. More »

The End of the Hangup

The End of the Hangup

Why the physical form of smartphones and the unreliable operation of cellular networks has made hanging up the telephone impossible. More »

PlayStation 4: A Videogame Console

PlayStation 4: A Videogame Console

Today, the most novel feature of new technology is ordinariness. More »

'Hundreds' Is the Haute Couture of Video Games

'Hundreds' Is the Haute Couture of Video Games

A new iPad and iPhone puzzler is about form, not function—and is about to become a status symbol. More »

Inequality in American Education Will Not Be Solved Online

Inequality in American Education Will Not Be Solved Online

With funding tight, the state of California has turned to Udacity to provide MOOCs for students enrolled in remedial courses. But what is lost when public education is privatized? More »

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

Firearms, not entertainment, lead to mass shootings, and yet gamers have become irrevocably implicated. More »

A Machine That Makes Cameras: The Aesthetics of the Lytro

A Machine That Makes Cameras: The Aesthetics of the Lytro

An image taken with a Lytro camera is not really an image, but a machine capable of producing many possible renditions. More »

The Broken Beyond: How Space Turned Into an Office Park

The Broken Beyond: How Space Turned Into an Office Park

All the exciting parts of exploring the solar system have been leeched out. What's left is the drudgery of the everyday and the dreams of the rich. More »

The Great Pretender: Turing as a Philosopher of Imitation

The Great Pretender: Turing as a Philosopher of Imitation

Such is Turing's legacy: that of a nested chain of pretenses, each pointing not to reality, but to the caricature of another idea, device, individual, or concept. More »

The Cigarette of This Century

The Cigarette of This Century

Notes on the rise and fall of the Blackberry, and those technologies that shape us More »

The New Aesthetic Needs to Get Weirder

The New Aesthetic Needs to Get Weirder

The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are toaster pastries to contemplate? More »

A Portrait of the Artist as a Game Studio

A Portrait of the Artist as a Game Studio

In Thatgamecompany's pathbreaking and gorgeous games for the PS3, we get the rare chance to watch these artists at work against a fixed technological backdrop. More »

'Gamification Is Bullshit'

'Gamification Is Bullshit'

Games scholar Ian Bogost takes on the popular trend of turning every sort of drudgery into some kind of fun, an effort by brand consultants to make the sale as easy as possible More »

The Biggest Story in Photos

A Beautiful Collection of Insects

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