The iPhones of Fall
These days, Apple is more properly thought of as a fashion label, not an electronics company. More »
Ian Bogost is an author and game designer. He is the Ivan Allen College Distinguished Chair in media studies and a professor of interactive computing at the Georgia Institute of Technology.
These days, Apple is more properly thought of as a fashion label, not an electronics company. More »
"Flipped" classrooms don't invert traditional learning so much as abstract it More »
The best metaphor for Google Glass? Not jerks or junkies, but the living dead. More »
Why the physical form of smartphones and the unreliable operation of cellular networks has made hanging up the telephone impossible. More »
Today, the most novel feature of new technology is ordinariness. More »
A new iPad and iPhone puzzler is about form, not function—and is about to become a status symbol. More »
With funding tight, the state of California has turned to Udacity to provide MOOCs for students enrolled in remedial courses. But what is lost when public education is privatized? More »
Firearms, not entertainment, lead to mass shootings, and yet gamers have become irrevocably implicated. More »
An image taken with a Lytro camera is not really an image, but a machine capable of producing many possible renditions. More »
All the exciting parts of exploring the solar system have been leeched out. What's left is the drudgery of the everyday and the dreams of the rich. More »
Such is Turing's legacy: that of a nested chain of pretenses, each pointing not to reality, but to the caricature of another idea, device, individual, or concept. More »
Notes on the rise and fall of the Blackberry, and those technologies that shape us More »
The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are toaster pastries to contemplate? More »
In Thatgamecompany's pathbreaking and gorgeous games for the PS3, we get the rare chance to watch these artists at work against a fixed technological backdrop. More »
Games scholar Ian Bogost takes on the popular trend of turning every sort of drudgery into some kind of fun, an effort by brand consultants to make the sale as easy as possible More »
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