On display: Museum exhibits in the digital age Mindy Perkins April 6, 2015 0 Comments Going forward, museums face a plethora of challenges relating to broad audience engagement. To avoid becoming obsolete, museums should highlight the aspects of their exhibits that visitors can’t... Read More »
A review of the Oculus Rift Andrew Han April 2, 2015 0 Comments The Stanford Daily's review of the Oculus Rift, a virtual reality headset. Read More »
Microsoft is back Raven Jiang January 28, 2015 0 Comments Microsoft’s own investors think that the writing is on the wall and want the company to kill its Xbox, Bing and Surface divisions, essentially completing the transformation of the company into a... Read More »
‘I, Chicken’ event brings virtual reality chicken experience to campus Caleb Smith November 25, 2014 0 Comments Representatives from the student group People for Animal Welfare (PAW) and the youth wing of the national organization People for the Ethical Treatment of Animals (PETA2) held an event called “I,... Read More »
Virtual reality is back Raven Jiang November 9, 2014 2 Comments In a tech industry where the word “innovation” is growing stale and most startup ideas are closer to micro-optimizations and slight improvements in efficiency than actually disruption, the... Read More »
Microsoft and our virtual future Raven Jiang September 21, 2014 0 Comments It is entirely likely that the analysts are right and Microsoft bought Minecraft just for the short-term goal of shoring up its mobile and gaming platforms. But in either case, the ball is now in... Read More »
Delving into the virtual Amrita Rao March 6, 2012 0 Comments I was participating in a virtual-reality demo called the “pit world” at Stanford’s Virtual Human Interaction Lab on the fourth floor of McClatchy Hall in the Main Quad. Read More »