Interactive Media & Games

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This Theme brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Join us every TUESDAY From September 22nd until December 1st from 12pm-1pm in Herrin T175.

Can't make it to the talk, but have a question for the presenter? Submit your question HERE and it will be asked. By submitting your question, you're allowing mediaX to use and record your submission.

Watch the presentations below.



9/22/2015; Todd Smithline, J.D.: Copyright Law for Video Games. Principal of Smithline PC (Internet and Software Lawyers).

9/29/2015; Dylan Arena, Ph.D.: Learning English by Speaking English in an Immersive Online Roleplaying Game. Co-founder & Chief Learning Scientist, Kidaptive

10/6/2015; Michael Genesereth, Ph.D.: Artificial Intelligence for General Game Playing. Associate Professor Computer Science, Stanford University.

10/13/2015; Tain Lee Barzso, M.A., M.S.: Literature and Gaming: Exploring the Role of Story in Interactive Media. Lecturer, Department of English, Stanford University.

10/20/2015; David Sarno, MFA: The Power of Interactive World-Building to Illuminate Reality. Lighthaus Inc. Founder & President.

10/27/2015; Miguel Sicart, Ph.D.: Play Ethics: Values, Virtues, and Videogames. Associate Professor, Computer Games & Research, IT University of Copenhagen.

11/3/2015; Bireswar Laha, Ph.D: Immersive Virtual Reality and 3D Interaction for Task Performance and Embodiment. Postdoctoral Scholar, Stanford University.

11/10/2015; Paul Wallace, Exploration: Interfacing Complexity via Worlds and Identities. Postdoctoral Scholar, Stanford University.

11/17/2015; Chris Bennett: Analog Minds: Learning Through Designing Tabletop Games. Game Designer in Residence, Stanford Peace Innovation Lab

12/1/2015; Vander Caballero: VR- The Ultimate Storytelling Tool. Creative Director & CEO Minority Media Inc.

Also listed as one-unit course BIOE196. For more information contact Ingmar@stanford.edu

See the presentations from Winter Quarter 2015 HERE.
See the presentations from Spring Quarter 2015 HERE.

Also Supported By: