CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:30-1:50 · Gates B01 · Open to the public- 20 years of speakers
- By year
- By speaker
- Videos: iTunesU · YouTube
Patrick Whitney||Kei Sato
Institute of Design, Illinois Institute of Technology||Institute of Design, Illinois Institute of Technology As If Users Mattered: Research in Human Centered Design January 22, 1999
As if users mattered:Businesses are continually trying to reduce development time, add value to ensure high profit margins, and extend the life cycle of their innovations. Re-engineering, change management, QFD, TQM, and using cross functional teams are but a few of the methods and business practices that companies try to use to win in the market place. Most of these methods are aimed at improving operations and increasing speed of development. These goals are very important but they are no longer enough. The current business environment is characterized by seismic shifts in both markets and their needs and in technological possibilities. These simultaneous changes make it difficult for companies to make decisions because it is difficult to predict the nature or their market and who the next competitors are going to be. This means that to compete successfully it is becoming more important to focus on creating breakthrough concepts that go well beyond user's stated needs. A new set of design methods developing at a few organizations including the Institute of Design now provide companies with predictable ways of getting deeper understand of users which can be used to create systems of products, services and messages that create fundamental changes in customer's daily lives. This presentation will focus on an expanded framework for human factors which, when combined with two new types of prototypes, can help companies put users at the center of the development process. Research in Human Centered Design:An overview of the five research areas at the Institute of Design: Understanding Users, Interactive Systems, Communication and Media, Strategic Design and Policy, and Design Systems. Clips from research/design projects: Designing between physical space and media space: A reconfigurable puppet interface for remote communication and collaborative learning This project exemplifies the nature of coherent relations between design research and design development which catalyses the exploration of new paradigm s in design, more specifically, in the domain of interaction design. In developing an effective method of internet-based communication and collaborative learning for children, a puppet driven interface mechanism was introduced both as a physical interface and as a software interface. The reconfigurable structure also allow the interface to respond to the change of application and needs in extra-ordinary conditions. |
|