CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:30-1:50 · Gates B01 · Open to the public Previous | Next
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February 22, 2013 You need Flash player 8+ and JavaScript enabled to view this video.
What do Kickstarter, Minecraft, CodeForAmerica, and Foldit have in common? They're leading examples of games and services that enrich people's lives through collaboration & collective action. People are opting-out of spammy social games and software because they're tired of being manipulated and distracted by programs that shorten their attention span and lowers the quality of their real-life relationships. Meanwhile, the audience for games is changing dramatically - it's an all-ages, cross-gender market now.
The next big wave in social gaming will be driven by making games that are universally appealing AND especially attractive to females - and that doesn't mean pink. It means making non-zero-sum games and services - experiences where you WIN via collaboration, collection action and teamwork. We'll look at hit games that incorporate these mechanics, and draw lessons for designing non-zero-sum game mechanics into your project. |
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