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Splash Spring 2016 is April 9-10

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ESP Biography



GABRIEL ADAUTO, Learning, Design, & Technology Master's Student




Major: School of Education

College/Employer: Stanford University

Year of Graduation: G

Picture of Gabriel Adauto

Brief Biographical Sketch:

Gabriel Adauto is currently completing a Master's degree in the Learning, Design, and Technology program at Stanford University's School of Education. Having acquired a B.S. in Computer Science from Stanford University, Gabriel developed his engineering expertise in enterprise software development. Intended to model an entire business, enterprise software provides the technological infrastructure for many large institutions worldwide. Its development requires the elegant management of complex architectures to create stable, scalable, flexible, and user-friendly products. Recognized for high standards of coding practice, he helped foster a commitment to test-driven development and the improvement of code maintainability. As a senior software engineer he has performed roles such as Product Release Lead and Architect for various applications.
Combining his technical skills with a passion for teaching, he simultaneously spent four years teaching technology classes, including Video Game Design, to children 9 to 14 years of age in Bay Area summer camps. He extended this to kids aged 7 to 9 in Sweden this past August, in collaboration with the HUMlab at UmeaĚŠ University.
Along with Double Dribble, his projects for the Master's degree include designing a Computer Science curriculum for middle schoolers and developing a marketing strategy for the Stanford School of Education's Leadership Degree Programs. He is also working as an Educational Consultant for a local middle school. His role is to research and consider the impact of an 1:1 student:laptop policy in the upcoming school year. His mission is to cultivate an appreciation for the design process, to inspire the pursuit of technical professions, and to instill in students a sense of accomplishment and empowerment that motivates them to combine technology, creativity, and team-work skills in their everyday lives.



Past Classes

  (Clicking a class title will bring you to the course's section of the corresponding course catalog)

C897: Basic Interactive Narrative / Video Game Design in Splash! Spring 2010
Video Games are the burgeoning art form of the 21st Century and will heavily influence future generations. As video games become the primary form of entertainment, teams of designers and programmers with well-honed skills will be needed to push the limits of technology as they use the medium to inspire the world as have the timeless works of art, plays, books, and movies in our past. The ultimate goal of the class is to send the kids home with the desire to make video games in their spare time and give them basic skills toward that end. In the process of creating their first app, they will become familiarized with the capabilities of Scratch, they will learn where to find tutorials and example games, and they will practice using search terms to google solutions to problems that arise. Along the way, they will pick up basic programming skills and leverage collaboration to move faster than working alone. Through this process, I hope to instill a sense of accomplishment and empowerment that motivates them to combine technology, creativity, and team-work skills in their everyday lives.