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Introduction to Computer Networking

Date: 
Tuesday, January 21, 2014
Platform: 

This is an introductory course on computer networking, specifically the Internet. It focuses on explaining how the Internet works, ranging from how bits are modulated on wires and in wireless to application-level protocols like BitTorrent and HTTP. It also explains the principles of how to design networks and network protocols. Students gain experience reading and understanding RFCs (Internet protocol specifications) as statements of what a system should do. The course grounds many of the concepts in current practice and recent developments, such as net neutrality and DNS security.

PREREQUISITES

Students need an introductory course in probability, a strong understanding of bits and bytes, and knowledge of how computers lay out data in memory.

Instructor(s)

Nick McKeown

Professor of Electrical Engineering and Computer Science

Nick McKeown has been a Professor of Electrical Engineering and Computer Science at Stanford University since 1995. He grew up in the UK and received his BEng from Leeds University in 1986. He moved to the US in 1989 to do an MS and PhD in Electrical Engineering and Computer Science at University of California at Berkeley. His research group works on new Internet architectures, software-defined networks and how to make routers faster. He co-founded several companies based on technology started at Stanford.

Philip Levis

Associate Professor of Computer Science and Electrical Engineering

Philip Levis is an Associate Professor of Computer Science and Electrical Engineering at Stanford University. He received his Sc.B. from Brown University in 1999, his M.S. from the University of Colorado at Boulder in 2001, and his Ph.D. from UC Berkeley in 2005. In 2008 he received an NSF CAREER award and a Microsoft Research New Faculty Fellowship. He researches the design and implementation of networked systems, including operating systems and protocols for embedded wireless devices, wireless mesh protocols, network infrastructure for virtual worlds, and energy efficient computing.