Special Effects, Machine Learning, and You...
I'm not really a graphics person so much as I'm a Hollywood special effects person.
These days my work on special effects focuses quite a bit on face and body animation and simulation, trying to outwit the uncanny valley.
Traditionally, one used only computer vision techniques for this sort of work, but we're now successfully mixing in quite a bit of physical simulation too.
In fact, I have many ongoing projects mixing in real world data and simulation in order to create more realistic simulations for Hollywood special effects
(cloth is next).
It turns out that students interested in Hollywood special effects with backgrounds in math, physics, computer vision, and machine learning (all combined) are hard to find.
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