Ryzom: Free as in Freedom |
Posted by Olivier Lejade on 05/08/10 09:36:00 am
in
Game Design
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The MMO Ryzom which I started 10 years ago is finally Free as in Freedom. | |
Read More... | 1 Comment |
Satisfying the Player |
Posted by Seth Sivak on 05/05/10 12:19:00 pm
in
Game Design
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A look into ways that designers can satisfy players in every aspect of their game. | |
Read More... | 5 Comments |
Downsides to Iteration |
Posted by Adam Saltsman on 05/04/10 02:30:00 pm
in
Game Design
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It's common knowledge that iterating on a proven franchise is the safest way to design games. I feel like it's a little more complicated than that. | |
Read More... | 3 Comments |
MMORPG: Luck or Grind? |
Posted by Simon Ludgate on 05/03/10 08:00:00 am
in
Game Design
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This article examines some of the core differences in game design concepts dividing Eastern and Western MMORPGs. | |
Read More... | 11 Comments |
Factories Building XBOX Controllers Abuse Workers |
Posted by Reid Kimball on 05/03/10 07:00:00 am
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure. | |
Read More... | 7 Comments |
The Consistency Of Game-Worlds |
Posted by Radek Koncewicz on 04/30/10 12:47:00 pm
in
Game Design
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A quick look at the readability and predictability of videogame environments using Assassin's Creed and Uncharted 2 as examples. | |
Read More... | 9 Comments |