- Student Postmortem: Runesinger
[05.06.10]
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USC student and Nexon employee Ethan Kennerly takes an original approach to teaching language in games with his thesis project, Runesinger.
- Game Design Challenge: Inappropriate Title
[05.05.10]
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Some game titles perfectly describe the play experience, but others are little more confusing. In our latest Game Design Challenge, we ask you to come up with a new game for an old, inappropriate title.
- Results from Game Design Challenge: iPad
[05.04.10]
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With sales of one million units in less than a month, the iPad is the tech story of 2010. But what sorts of iPad games can our readers come up with? Read these Game Design Challenge results to find out.
- Game Industry Career Guide: Growth of an Industry
[04.29.10]
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In this excerpt from Game Development Essentials: Game Industry Career Guide, Michael E. Moore and Jeannie Novak chart the evolution and growth of the industry -- from hardware to developers to publishers.
- Student Postmortem: Master Mine
[04.27.10]
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Art Institute of Pittsburgh student Joseph DiFrancisco walks GameCareerGuide readers through the development of a classroom project, Master Mine V2.0.
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Madison Media Institute | College of Media Arts
--Madison, WI
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Madison Media Institute, established in 1969, specializes in media career training through hands-on work with cutting-edge equipment.
- Round-Up: Gamasutra Network Jobs, Week Of May 7
[05.07.10]
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In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Bethesda, Playfish, and many more.
- GCG Challenge: iPad Results, New 'Inappropriate Title' Challenge
[05.06.10]
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Gamasutra sister site GameCareerGuide has published the results of its latest Game Design Challenge on iPad games, revealing its next contest: create a new game concept for an existing, inappropriate game title.
- Facebook Games See User Dip As Notification Rules Change
[05.07.10]
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Changes in Facebook notifications have caused many of the most popular games on the social network to hemorrhage users -- as titles like Zynga's FarmVille lost more than 4.4 million monthly players.
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