Retro Game of the Day! Keith Courage in Alpha Zones |
Posted by Ron Alpert on 05/06/10 08:00:00 pm
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Production
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Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Keith Courage in Alpha Zones .
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Why so puzzled |
Posted by Simon Rozner on 05/06/10 03:28:00 am
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Game Design
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The debate of what makes a game or not had been a very long one. We always find exceptions to the rule. One of the many debated topics are Puzzles. I want to show with this article why Puzzles are or are not a game. | |
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Retro Game of the Day! Top Gun |
Posted by Ron Alpert on 05/05/10 11:44:00 pm
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Production
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Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Top Gun for the NES. | |
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The China MMO Market - Tapping the China Pie |
Posted by Andrew Esswein on 05/05/10 02:15:00 pm
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Business
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This is a look at the MMO market in China from the prospective of a American expat living in China. Having lived in China for almost 3 years, I had a chance to see how people live and play. | |
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An objective foundation upon which to build a theory of games... |
Posted by Darren Tomlyn on 05/05/10 01:40:00 pm
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Game Design
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Relating everything we do with everything that happens to us in an objective manner: Re-defining the word story in a manner consistent with its use in the English Language | |
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Avatar customization and the Online FPS |
Posted by J. Bronaugh Vorderkunz on 05/05/10 12:42:00 am
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So, this is less of a blog entry than a vague, potentially unanswerable technical question... | |
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Retro Game of the Day! R-Type Leo |
Posted by Ron Alpert on 05/04/10 10:37:00 pm
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Production
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Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is R-Type Leo. | |
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To Kill Or Not To Kill part 1 |
Posted by anjin anhut on 05/04/10 03:44:00 pm
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Game Design
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Does a game need kills to be exciting, tense, believable and commercially successful? Let's explore the gameplay and narration possibilities of non-lethal combat techniques. | |
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Steam Competition on the Rise – a comprehensive List of Alternatives |
Posted by Sebastian Lindig on 05/04/10 08:20:00 am
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Business
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While everyone is talking about Steam's monopoly a crowd of new digital distribution services is growing. They come in different sizes, niches and technologies. Here is a list of all available companies. | |
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Cloud Gaming |
Posted by Daniel Siconnelli on 05/03/10 07:04:00 pm
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Programming
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Everyone is speaking about cloud computing those days. Listed by Gartner among the most promising technologies, it seems everyone WANTS to be part of the cloud(s)...what about games? | |
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