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Exclusive: Yuji Naka's New Bird
by Christian Nutt, Brandon Sheffield
[05.05.10]
One of the original creators of Sonic the Hedgehog, Yuji Naka updates Gamasutra on his own studio, Prope, and discusses upcoming Ivy the Kiwi?, thoughts on Sega, and more.
Business, Game Design, Interview
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Rebooting Medal Of Honor
by Kris Graft
[05.04.10]
What goes into reawakening a franchise that a publishing executive admits "did fall on hard times"? EA Games label president Frank Gibeau and EALA's Greg Goodrich and Rich Farrelly discuss the revitalization of Medal of Honor.
Business, Game Design, Interview
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Brian Reynolds On His Social Transition
by Christian Nutt
[05.03.10]
As one of the biggest names to make the transition into social games with FarmVille developer Zynga, Brian Reynolds (Rise of Nations) is in a unique position to talk about the challenges and opportunities of the switch.
Business, Game Design, Interview
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Interview: The Rise of Free-To-Play At EA
by Chris Remo
[04.30.10]
Ben Cousins, former DICE man who spearheaded Battlefield Heroes, talks Lord of Ultima and how these games are part of a new division of EA catered to the free-to-play market -- and why.
Business, Game Design, Interview
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Postmortem: Magnin & Associates' Skittleball
by Ed Magnin, Paul Schorn
[04.27.10]
In Gamasutra's first postmortem of an iPad game, two members of the team at Magnin & Associates, a veteran developer of portable games, discuss the difficulties and surprising benefits of developing Skittleball for Apple's new platform.
Audio, Business, Game Design, Postmortem, Programming, Production
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NPD: Behind the Numbers, March 2010
by Matt Matthews
[04.19.10]
Gamasutra analyst Matt Matthews looks at the U.S. console game industry's return to growth in March's NPD results -- are the declines behind us, and where do we go from here?
Business
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From Two Years to Two Months: Transforming a Studio
by Eduardo Baraf
[04.15.10]
Blue Fang Games' director of online and mobile games discusses the proper way to evolve a studio used to developing packaged, long-cycle products into one that operates quickly in the Facebook and iPhone arenas.
Business, Game Design
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The Game Developer 50
by Brandon Sheffield, Jeffrey Fleming
[04.13.10]
In this signature Game Developer magazine article, the editors profile 50 of the most importantcontributors to the current state of gaming -- from indies to AAA, from business to art, design, and beyond.
Business, Game Design
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Smartphone Advice: Keep On Porting!
by Paul Hyman
[04.07.10]
The iPhone has a huge game library -- but are other smartphone platforms catching up? Developers and analysts weigh in on the right approach to the marketplaces for Android, Blackberry, Windows 7 Mobile and more.
Business, Game Design, Mobile Phone
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