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2K Games
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(2) |
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2K Marin
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(1) |
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2K West
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(1) |
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38 Studios
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(4) |
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A Bit Lucky, Inc.
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(1) |
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Activision
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(2) |
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Airtight Games
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(4) |
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ArenaNet
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(1) |
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Arkadium, Inc.
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(1) |
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Autodesk, Inc
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(2) |
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BBMF-Americas
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(1) |
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Bedlam Games Inc.
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(2) |
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BeneFACT Consulting Group Inc.
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(1) |
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Bethesda Softworks
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(2) |
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Black Ops Entertainment
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(3) |
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Black Rock Studio
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(2) |
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Brandyl, Inc.
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(1) |
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Break Media
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(2) |
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Broodworks, Inc.
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(1) |
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Budcat / Activision
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(2) |
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Bungie LLC
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(3) |
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Capcom Mobile
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(1) |
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CCP - China
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(2) |
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CCP - Iceland
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(3) |
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Champlain College
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(1) |
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Demiurge Studios
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(4) |
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Demonware / Activision
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(2) |
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DigiPen Institute of Technology
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(1) |
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Disney Interactive Studios/Junction Point Studios
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(1) |
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DONTNOD Entertainment
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(2) |
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EA Mobile
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(1) |
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EA2d
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(4) |
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Electronic Arts
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(5) |
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Electronic Arts Tiburon
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(1) |
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Family Odyssey, LLC
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(1) |
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Fire Flower
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(4) |
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Foundation 9 - Backbone Entertainment
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(1) |
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Foundation 9 - Pipeworks
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(1) |
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FreeStyleGames / Activision
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(2) |
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Frima studio
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(2) |
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Funcom
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(1) |
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Gameloft
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(2) |
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GAMELOFT
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(3) |
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Gameshastra Inc.
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(1) |
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Ganz/WEBKINZ
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(2) |
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Gargantuan Studios
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(1) |
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Gazillion Entertainment
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(14) |
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Gearbox Software
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(1) |
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Hangout Industries
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(2) |
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Hansoft
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(1) |
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Havok 2010
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(1) |
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id software
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(2) |
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Idol Minds
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(1) |
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Insomniac Games
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(8) |
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Inwindow Outdoor
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(1) |
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Irrational Games
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(1) |
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LightBox Interactive
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(2) |
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LOLapps
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(1) |
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Longtail Studios
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(2) |
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LucasArts
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(4) |
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Microsoft Game Studios - 343 Industries
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(2) |
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MindJolt
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(2) |
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Monolith Productions
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(3) |
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Motion Capture NYC
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(1) |
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NAMCO BANDAI Games America
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(1) |
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Namco Networks America Inc.
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(5) |
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ngmoco :)
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(2) |
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NHTV Breda University of Applied Sciences
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(1) |
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Nihilistic Software
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(2) |
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OnLive Inc.
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(1) |
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Other Ocean Interactive PEI
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(1) |
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Piranha Games Inc
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(4) |
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Pitchblack Games
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(2) |
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Playfish
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(1) |
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Radical Entertainment / Activision
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(3) |
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Realtime Worlds, Inc
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(1) |
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Relic Entertainment
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(3) |
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Renegade Kid
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(1) |
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Riot Games
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(4) |
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Rivet Production and Design
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(1) |
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ROCKSTAR GAMES NYC
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(1) |
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Rockstar North
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(7) |
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Seattle area developer and pubisher
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(1) |
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Seven45 Studios
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(2) |
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Slant Six Games
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(1) |
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Sledgehammer Games / Activision
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(4) |
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Small Planet Digital
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(2) |
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Snowblind Studios
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(2) |
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Sony Computer Entertainment America LLC
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(2) |
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Spicy Horse Games
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(1) |
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Square Enix
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(6) |
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Stumptown Game Machine
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(3) |
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Sucker Punch Productions
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(4) |
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Super Happy Fun Fun
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(1) |
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Telltale Games
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(9) |
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Terminal Reality
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(5) |
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THQ
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(2) |
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THQ - San Diego
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(2) |
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THQ Montreal
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(2) |
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THQ Studio Australia
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(2) |
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THQ, Kaos Studios
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(5) |
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TimeGate Studios
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(4) |
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Torque
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(3) |
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Trion Redwood City
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(3) |
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Trion Worlds
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(3) |
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True Games Interactive
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(3) |
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Turner Broadcasting System, Inc.
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(1) |
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Twist Education, LLC
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(1) |
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Ubisoft Massive
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(4) |
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UBM Studios
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(1) |
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University of Central Florida - Florida Interactive Entertainment Academy
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(1) |
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Vigil Games
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(6) |
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Virus Studios
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(1) |
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Visceral Games
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(4) |
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Visual Concepts
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(2) |
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Volition
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(8) |
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VRSim
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(1) |
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Warner Bros Games
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(6) |
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Warner Bros. Entertainment Inc.
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(1) |
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WB Chicago
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(6) |
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Westwood College
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(1) |
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ZeniMax Online Studios
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(1) |
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THE GAME INDUSTRY LEADER IN CAREER RESOURCES |
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Posted on: 05.08.2010
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Software Engineer, Network - Monolith Productions - #114694
|
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.
|
|
Piranha Games Inc — Vancouver,
BC,
CAN
|
Senior Technical Director
|
Piranha is looking for a Technical Director who loves being in the thick of things, solving complex technical problems, researching and recommending the latest technologies, and making great games with a great team.
We are committed to fostering a positive, respectful, productive, and energetic work environment. Our Leaders are a key part of helping us to do that.
Other Position(s) Available At Piranha Games Inc
Lead Multiplayer Engineer
|
|
Posted on: 05.07.2010
2K Marin — Novato,
CA,
USA
|
Multiplayer Programmer
|
Got what it takes to produce a cutting-edge AAA title?
2K Games seeks the talents of a seasoned and passionate Networking Programmer who enjoys a collaborative and creative work environment and is looking to work with like minded professionals to create truly amazing experiences.
SUMMARY: Design, implement, and debug networking code for state of the art current and next gen titles.
|
|
BeneFACT Consulting Group Inc. — Vancouver,
BC,
CAN
|
Software Apps / Dev Consultant (Games Industry Experienced)
|
Love talking R&D but tired of coding? Work as an SR&ED Technical Consultant with BeneFACT as part of our rapidly growing team in Vancouver. Visit client sites, review and analyze research and development projects and conduct thorough technical interviews with developers. Help identify the opportunities for tax credits & connect studios with valuable government rebate money. A chance to have an inside track on hot technology in be a hero within the industry.
|
|
Foundation 9 - Pipeworks — Eugene,
OR,
USA
|
Network Engineer
|
Looking for a change of environment and locaton? Check out our Network Engineer position at Pipeworks in Eugene, OR. Pipeworks (http://www.pipeworks.com) seeks the talents of an experienced network engineer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create fun games.
|
|
Havok 2010 — Dublin,
IRL
|
Software Engineer
|
Havok prides ourselves on delivering the most highly regarded middleware software solutions to the best known companies in gaming and special effects.
We are looking for a highly motivated, independent, engineer with a passion for gaming tools and technology. This is a unique opportunity to work with the very best within the video game industry (our clients include EA, Sony, Activision, Microsoft, Nintendo and Ubisoft), helping to shape the development of the next generation of games.
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|
Insomniac Games — Burbank,
CA,
USA
|
Senior Gameplay Programmer
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!
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|
Irrational Games — Quincy,
MA,
USA
|
Programmer
|
Irrational Games is looking for programmers at all experience levels to join our tech and gameplay teams. Whether you are a grizzled veteran of the video game wars or have only one game under your belt, if you think you have what it takes, we want to hear from you.
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|
Monolith Productions — Kirkland,
WA,
USA
|
Sr. Software Engineer, Gameplay - Monolith - #117588
|
As a member of Monolith's Game Engineering team you will work closely with engineers, designers and artists to develop game-play for our next triple-A title. As a Senior Game Engineer, your domain will span as much of the gameplay codebase as your skills and interests dictate, as you design and implement extensions to existing systems and pivotal new game systems to meet the needs of our talented in-house team of content developers.
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|
Rockstar North — Edinburgh,
SL,
GBR
|
AI Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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|
Rockstar North — Edinburgh,
SL,
GBR
|
Systems Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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|
Rockstar North — Edinburgh,
SL,
GBR
|
Physics Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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|
Rockstar North — Edinburgh,
SL,
GBR
|
Junior Physics Programmer
|
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
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|
TimeGate Studios —
TX,
USA
|
Software Engineer
|
Are you ready to become an integral part of an award-winning studio? TimeGate Studios is looking for talented software engineers for multiple projects, including stereoscopic 3D games and next generation first-person shooters for PlayStation 3, Xbox 360, and PC. Based out of Sugar Land, TX, TimeGate has enjoyed 12 years of success as an independent development studio and creator of new IPs. We are seeking self-motivated candidates who prosper in a collaborative environment.
Other Position(s) Available At TimeGate Studios
Graphics Programmer
Online Programmer
|
|
Vigil Games — Austin,
TX,
USA
|
Senior Network Programmer
|
Vigil Games was founded in 2005 by world renowned comic artist Joe Madureira and video game industry veteran David Adams. In 2006, we became a member of the THQ family. Vigil’s recent release, Darksiders, available on current generation console systems, has achieved both critical acclaim and solid retail sales. While always striving to be a world class game development house, Vigil also provides an exciting, fun, and creative work atmosphere.
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|
Visual Concepts — Novato,
CA,
USA
|
Application Server Engineer
|
This is an exciting opportunity to build an efficient, highly specialized application server from the ground up as we innovate toward the next generation of online sports gaming at 2K Sports!
|
|
WB Chicago — Chicago,
IL,
USA
|
Sr. Software Engineer, Gameplay - WB Games (Chicago Location) -#115557
|
WB Games Inc. seeks a Senior Software Engineer to help us expand the Mortal Kombat franchise. Work in a dynamic team environment where you will be responsible for implementation of game play features, interface tools for content designers and help to support and expand the game engine. You will work closely with game designers, animators, artists, programmers and production staff to take this AAA product from concept to the store shelf.
|
|
WB Chicago — Chicago,
IL,
USA
|
Software Engineer, Engine - WB Games (Chicago Location) - #114655
|
WB Games Chicago is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal 3.0 engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more.
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|
Posted on: 05.06.2010
Bungie LLC — Kirkland,
WA,
USA
|
UI Engineer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
|
|
Bungie LLC — Kirkland,
WA,
USA
|
Senior Server Programmer
|
Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination.
NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM
|
|
Namco Networks America Inc. —
CA,
USA
|
PC Game Engineer
|
The games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and become a vital player in our company and this rapidly growing industry! For more information about our company, please visit: www.namcogames.com.
|
|
Posted on: 05.05.2010
Insomniac Games — Burbank,
CA,
USA
|
Sr. Gameplay Programmer - Networking
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for!
|
|
Terminal Reality —
TX,
USA
|
Gameplay Programmers
|
Do you have a passion for video games? Terminal Reality is looking for Gameplay Programmers to play a critical role in developing fun and engaging gameplay systems which are on the leading edge of next-gen console games. This is your chance to be a part of a talented team working on an exciting AAA Natal Title! Since opening our doors in 1994, TRI has developed and shipped over 28 games. We enjoy a collaborative team environment and a cool, active company-culture.
Other Position(s) Available At Terminal Reality
Sr. Network Programmers
Art Outsourcing Manager
Senior Tools Programmer
|
|
Vigil Games — Austin,
TX,
USA
|
Senior Console Network Programmer
|
Take one legendary comic artist, one technological guru, add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming—you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
|
|
Vigil Games — Austin,
TX,
USA
|
Senior Gameplay Programmer
|
Take one legendary comic artist, one technological guru, and add a host of experienced artists, designers, programmers and managers, and you have a recipe for groundbreaking gaming - you have Vigil Games.
We at Vigil are on a mission to develop the kind of experience that gamers remember forever. If this sounds like your kind of place and you are a talented and passionate game developer, please take a look at our currently open positions and apply today.
|
|
Visual Concepts — Novato,
CA,
USA
|
Game Build Engineer
|
Join one of the premiere videogame developers and play an important role in the development process through the maintenance, troubleshooting and release of central code and data components to internal development staff. The successful candidate will have a IT or CS background, possess strong troubleshooting and problem-solving skills and be highly self-motivated.
|
|
Posted on: 05.04.2010
Activision —
CA,
USA
|
Online Technical Director, Central Technology
|
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
|
|
Airtight Games — Redmond,
WA,
USA
|
Graphics Programmer
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge" and the intellectual property developed with Capcom called "Dark Void". We are beginning production on another original AAA intellectual property with a top tier publisher this spring and are currently recruiting top notch talent for key positions.
|
|
Demonware / Activision — Dublin,
IRL
|
Title Support Engineer
|
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.
|
|
Demonware / Activision — Dublin,
IRL
|
Web Developer
|
Demonware is an industry leading software development company specializing in creating networking software and services for computer game development. DemonWare has offices in both Dublin, Ireland and Vancouver, Canada and is a wholly-owned subsidiary of Activision Blizzard Inc.
|
|
EA2d —
CA,
USA
|
Lead Engineer - EA2d
|
EA2D is seeking talented individuals to join us in building the future of browser based video games. Building upon the award-winning success of our games such as Mirror’s Edge 2D http://www.mirrorsedge2d.com/ and Dragon Age Journeys http://www.dragonagejourneys.com/, EA2D is working with AAA game properties to raise the standard of gameplay and quality in the browser. As an early member of the EA2D team, you will help define and own the core technology that brings our games to hundreds of millions of players around the world.
Other Position(s) Available At EA2d
Game Developer - EA2d
Server Side Developer - EA2d
Data Architect - EA2d
|
|
Foundation 9 - Backbone Entertainment — Emeryville,
CA,
USA
|
Senior Engineer
|
Backbone Entertainment has been developing games since 1992. Previously known as Digital Eclipse, we got our start remaking classic arcade games for modern consoles. Since then, we’ve established ourselves as the leading developer on the Xbox LIVE Arcade and PlayStation Network platforms, nearly sweeping the first official XBLA Awards in 2008.
|
|
Insomniac Games — Burbank,
CA,
USA
|
Information Architect
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
|
|
MindJolt —
CA,
USA
|
Senior Software Engineer
|
We are seeking software engineers would are interested in being a core member of our engineering team here at MindJolt, the largest online game distribution on Facebook. Work in high traffic web environment, solve complex problems, and work directly with some of the best game developers of the world. MindJolt is offering competitive compensation packages to Senior Java Engineer in the Bay Area.
|
|
MindJolt —
CA,
USA
|
Front End/UI Developer
|
MindJolt is a private equity backed, highly profitable, social gaming platform that provides game developers of all sizes a way to monetize their games and access a massive gaming audience on the world’s most popular social platforms. With more than 25 million unique users across the Web, MindJolt makes it easy for casual and social game developers to bring their games to a massive audience of gamers. MindJolt’s platform aggregates more than 1,300 of the most popular games on the Web.
|
|
Playfish —
CA,
USA
|
Server Developer
|
Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. To date, more than 200 million Playfish games have been installed and played by millions of people worldwide.
|
|
Radical Entertainment / Activision — Vancouver,
BC,
CAN
|
Senior Graphics Programmer
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games!
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|
Sucker Punch Productions — Bellevue,
WA,
USA
|
Senior Software Engineer for Web Services - Sucker Punch Productions
|
Sucker Punch is a video game development company located in downtown Bellevue. We focus on writing games for Sony’s Playstation 3 video game console. Our last game, inFAMOUS, which recently entered Sony’s Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to inFAMOUS, we produced the award-winning Sly Cooper series of video games for the Playstation 2 console.
|
|
THQ - San Diego — Carlsbad,
CA,
USA
|
Sr. Rendering Programmer - THQ San Diego
|
THQ SAN DIEGO:
Studio 5 minutes from the beach? Check.
Best weather in the world? Check.
Killer waves? Check
Opening for a Sr. Rendering guru? Read on..........
THQ San Diego is looking for a team-oriented Sr. Rendering Programmer to join our team of fighting game fanatics. This is a golden opportunity to join a group of people who are passionate about making the best quality games around.
|
|
True Games Interactive — Austin,
TX,
USA
|
Web Designer
|
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.
|
|
True Games Interactive — Austin,
CA,
USA
|
Client Graphics Programmer
|
At True Games, our mission is to deliver AAA social games to a free-to-play world. We believe players recognize quality. We believe that players deserve quality. We believe that players will happily pay for quality. We are a pure-play online publisher. We partner with the best developers and global publishers on the planet to focus on high-quality player experiences from the first website visit to the last quest.
|
|
Posted on: 05.03.2010
LucasArts —
CA,
USA
|
Senior Tools Engineer
|
The Senior Tools Engineer develops tools for computer games for various platforms, including next generation consoles related to the company's production schedule.
|
|
Namco Networks America Inc. —
CA,
USA
|
Senior Engineer - Apple Games
|
The entertainment and games industry is growing and so is Namco Networks! We are looking for exceptionally talented people to join our team. Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Join Namco Networks and play a vital role in this rapidly growing company and industry! For more information about our company, please visit: www.namcogames.com.
Other Position(s) Available At Namco Networks America Inc.
Flash Games Engineer
|
|
Nihilistic Software — Novato,
CA,
USA
|
Experienced Console Gameplay Programmer
|
In-house engine, multiplayer action, FPS. Do I have your attention? Nihilistic is looking for a talented and experienced Console Gameplay Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic.
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|
Nihilistic Software — Novato,
CA,
USA
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Senior Console Engine Programmer
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In-house engine, cutting edge graphics, R&D, FPS. Do I have your attention? Nihilistic is looking for a sharp Console Engine Programmer with a rendering focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. Located just north of San Francisco, our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic
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Rivet Production and Design — Franklin,
TN,
USA
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Lead Engineer–Kids MMO (Tele-Commuting)
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Rivet is on the hunt for a world class Lead Engineer to head up the development charge on a revolutionary new MMO for kids. Our dream candidate has a solid background in programming (C++, AS3, etc), deep understanding of client and server-side game development, a fondness for fast-paced projects, and superior management chops for leading a virtual and global team. This is a telecommuting position so you must also have loads of self-discipline, transparency, and top-notch communication skills.
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Posted on: 04.30.2010
Posted on: 04.29.2010
Posted on: 04.28.2010
Posted on: 04.27.2010
Posted on: 04.26.2010
Fire Flower — miami,
FL,
USA
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gameplay programmer
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
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Fire Flower — miami,
FL,
USA
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Lead Programmer
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If you are sick of hearing “I’m gonna revolutionize the video game industry …” Welcome to FireFlower Game !!!
Fire Flower is a new studio based in Miami FLORIDA, It was founded by a group of industry veterans.
And we know by experience that before reinventing the wheel , we will start by making good games …
We are actually working on new titles for XboxLive With Unreal engine 3
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Posted on: 04.23.2010
Posted on: 04.22.2010
Posted on: 04.20.2010
Posted on: 04.16.2010
Demiurge Studios — Cambridge,
MA,
USA
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Senior Engineer
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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Demiurge Studios — Cambridge,
MA,
USA
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Physics/Animation Engineer
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Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours.
We're looking for an Engineer to work on physics and animation systems. Experience, teamwork and leadership are key attributes. Our team is growing - come join us!
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Posted on: 04.15.2010
Ubisoft Massive — Malmo,
SWE
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Senior Tools Programmer
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Ubisoft Massive is a premier producer of games and interactive entertainment for the global market. The company is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, one of the largest publishers in the world. With more than one hundred passionate game developers, we continue to expand to meet the demands of gamers worldwide. We are aiming for excellence and so far we have among all with great success released “World in Conflict: Soviet Assault” – a best-selling action-real time strategy game that further positions the company as one of the most prominent development studios in the world.
Other Position(s) Available At Ubisoft Massive
Engine Programmer
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Posted on: 04.14.2010
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