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May 8, 2010
 
GDC Canada: How Dead Rising 2 Analyzes The Zombie Menace
 
Miyamoto: It's 'Unfair' To Say Nintendo Isn't Proactive About Online [18]
 
Facebook Games See User Dip As Notification Rules Change [11]
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May 8, 2010
 
arrow Action Adventure Level Design: Kung Fu Zombie Killer
 
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arrow Exclusive: Yuji Naka's New Bird
 
arrow Rebooting Medal Of Honor [4]
 
arrow Brian Reynolds On His Social Transition [11]
 
arrow Interview: The Rise of Free-To-Play At EA [6]
 
arrow The Secrets Of Cloth Simulation In Alan Wake [7]
 
arrow Creating Atmosphere In Dead To Rights: Retribution's Grant City [2]
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Ernest Adams

Ernest Adams is a freelance game designer, writer, and lecturer, and a member of the International Hobo game design consortium. He is the author of two books, Andrew Rollings and Ernest Adams on Game Design, with Andrew Rollings; and Break Into the Game Industry: How to Get a Job Making Video Games. Ernest was most recently employed as a lead designer at Bullfrog Productions, and for several years before that he was the audio/video producer on the Madden NFL Football product line. He has developed on-line,
computer, and console games for everything from the IBM 360 mainframe to the Playstation 2. He was a founder of the International Game Developers' Association, and a frequent lecturer at the Game Developers' Conference. Ernest would be happy to receive E-mail about his columns at ewadams@designersnotebook.com, and you may visit his professional web site at http://www.designersnotebook.com.

The views in this column are strictly his own.