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May 8, 2010
 
GDC Canada: How Dead Rising 2 Analyzes The Zombie Menace
 
Miyamoto: It's 'Unfair' To Say Nintendo Isn't Proactive About Online [18]
 
Facebook Games See User Dip As Notification Rules Change [14]
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May 8, 2010
 
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arrow Persuasive Games: The Picnic Spoils the Rain [19]
 
arrow Exclusive: Yuji Naka's New Bird
 
arrow Rebooting Medal Of Honor [4]
 
arrow Brian Reynolds On His Social Transition [11]
 
arrow Interview: The Rise of Free-To-Play At EA [6]
 
arrow The Secrets Of Cloth Simulation In Alan Wake [7]
 
arrow Creating Atmosphere In Dead To Rights: Retribution's Grant City [2]
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Features
 

Gareth Griffiths

Gareth is a scuba-diving game player who would be very happy if someone would invent a completely underwater laptop so he could get some work done while diving. When he’s not working or diving, he can usually be found playing his Xbox 360 and it’s safe to say that since the glory days of the Spectrum and Amiga, he enjoys his games.

After graduating with a PhD in Virtual Reality design, development and Usability, he spent a few years designing and developing games in VR for medical and engineering applications. This was then followed by a move to New Zealand where he now works at Sidhe Interactive as a Usability Expert / User experience designer and has worked on a number of games including Jackass: The Game, Gripshift and Speed Racer.

The only problem with his job though, is that all games now get the critical eye. Because of this, there is much cringing and sighing when he sees things in games that makes him question and shout, “Why do they do that!”

Email him at Gareth@sidhe.co.nz