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May 8, 2010
 
GDC Canada: How Dead Rising 2 Analyzes The Zombie Menace
 
Miyamoto: It's 'Unfair' To Say Nintendo Isn't Proactive About Online [18]
 
Facebook Games See User Dip As Notification Rules Change [14]
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Latest Features
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May 8, 2010
 
arrow Action Adventure Level Design: Kung Fu Zombie Killer
 
arrow Persuasive Games: The Picnic Spoils the Rain [19]
 
arrow Exclusive: Yuji Naka's New Bird
 
arrow Rebooting Medal Of Honor [4]
 
arrow Brian Reynolds On His Social Transition [11]
 
arrow Interview: The Rise of Free-To-Play At EA [6]
 
arrow The Secrets Of Cloth Simulation In Alan Wake [7]
 
arrow Creating Atmosphere In Dead To Rights: Retribution's Grant City [2]
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Features
 

Jason Gregory

Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment, where he worked on tools, engine technology and game play code for Hydro Thunder 2 (arcade). He also wrote the Playstation 2/Xbox animation system for Freaky Flyers and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault. Jason is currently a Generalist Programmer at Naughty Dog Inc., working on Uncharted: Drake’s Fortune. Jason also teaches courses in game technology at the University of Southern California.