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Best Of Console Digital News: Guardian Rocks
by Ryan Langley
[05.10.11]
Starting today, Gamasutra rounds up the week's top stories for the major console and portable digital delivery services, this time highlighting news about Guardian Heroes on XBLA and Rock of Ages.
 
Console/PC, Console Digital, Business
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Activision's Kotick Stresses Importance Of Remaining Platform Agnostic
by Kyle Orland, Frank Cifaldi
[05.10.11]
As many developers and publishers struggle to decide which platform to develop for, Activision Blizzard CEO Bobby Kotick says he wants to see the publisher's franchises on as many platforms as possible.
18
Console/PC, Smartphone/Tablet, Console Digital, Business
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PSN Outage Costing Capcom 'Hundreds Of Thousands, If Not Millions'
by Frank Cifaldi
[05.09.11]
Capcom corporate officer and SVP Christian Svensson has spoken out against those who hacked Sony's PlayStation Network, saying that the unidentified group is punishing much more than just Sony.
27
Console/PC, Console Digital, Business
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Sony: PSN Fully Online By May 31
by Mike Rose
[05.09.11]
Sony has said that it plans for PlayStation Network to be fully operational by May 31, while SCEE has detailed the free games that PSN users will receive as part of the Welcome Back program.
5
Console/PC, Console Digital, Business
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PSN Return Delayed, Sony Removes Exposed Personal Details
by Kris Graft
[05.07.11]
Hackers behind a cyber attack against Sony made public the details of 2,500 people, with Sony removing the info, as it delays the return of PSN and considers a reward for help. [UPDATE: Info comes from a 2001 consumer sweepstakes.]
39
Console/PC, Console Digital, Business
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Game Developer's May Issue Showcases Xbox Live Indie Games Postmortem
by Staff
[05.06.11]
The April 2011 issue of Game Developer magazine is now available, featuring a postmortem on five Xbox Live Indie titles, the publication's game engine survey, and more.
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Console/PC, Indie, Console Digital, Business, Marketing
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Saturn Brawler Guardian Heroes Coming To Xbox Live Arcade
by Mike Rose
[05.05.11]
Sega has announced that classic RPG brawler Guardian Heroes will be re-released via the Xbox Live Arcade, with enhanced HD visuals, and all-new single-player and multiplayer game modes.
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Console/PC, Console Digital, Business
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Anonymous Denies Involvement In PSN Outage
by Mike Rose
[05.05.11]
Hacker collective Anonymous has denied any involvement in the recent theft of credit card data from the PlayStation Network, noting that "public support is not gained by stealing credit card info and personal identities."
53
Console/PC, Console Digital, Business
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The Crowdfunding Revolution: Making Your Choice
by R. Hunter Gough
[05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
23
Business, Interview, Indie, Console Digital
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Postmortem: Team Meat's Super Meat Boy
by Edmund McMillen, Tommy Refenes
[04.14.11]
In this Game Developer Magazine postmortem, Edmund McMillen and Tommy Refenes candidly discuss the development process of smash Steam and Xbox Live Arcade hit Super Meat Boy, diving into the punishing process that lead to the retro revitalization that took hardcore gamers by storm.
40
Audio, Business, Game Design, Postmortem, Production, PC, Console/PC, Indie, Console Digital
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Steve Swink On The Art Of Experimental Games
by Christian Nutt
[04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
17
Game Design, Interview, Indie, Console Digital
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Coming Together: The Indie Open House
by Brett Bates
[03.29.11]
What do indie developers get out of working together in a shared office environment? GameSpy's Indie Open House selected six teams to work in its San Francisco offices, and Gamasutra speaks to the developers about the experience.
1
Business, Game Design, Interview, Indie, Console Digital
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Postmortem: Mediatonic's Monsters (Probably) Stole My Princess
by Paul Croft, Jim Griffiths
[03.17.11]
In this extremely in-depth postmortem, Mediatonic's head of games Paul Croft and producer Jim Griffiths look back on the development of the PlayStation Mini/Xbox Indie (and more) title Monsters (Probably) Stole My Princess, which performed well despite some major snags.
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Business, Game Design, Postmortem, Production, Visual Art, Indie, Console Digital
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