Zak McKracken and the Alien Mindbenders

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Zak McKracken and the
Alien Mindbenders
The artwork for Zak McKracken and the Alien Mindbenders
The game's cover artwork was drawn by Steve Purcell
Developer(s) Lucasfilm Games
Publisher(s) Lucasfilm Games
Designer(s) David Fox
Matthew Alan Kane
David Spangler
Ron Gilbert
Artist(s) Gary Winnick
Martin Cameron
Writer(s) David Fox
Matthew Alan Kane
Composer(s) Matthew Alan Kane
Engine SCUMM
Platform(s) Amiga, Atari ST,
Commodore 64, DOS,
FM Towns
Release date(s) October 1988
Genre(s) Graphic adventure
Media/distribution Floppy disk, CD-ROM

Zak McKracken and the Alien Mindbenders is a graphical adventure game, originally released in October 1988 [1], published by LucasArts (known at the time as Lucasfilm Games). It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox and was co-designed and co-programmed by Matthew Alan Kane.

Like Maniac Mansion, it was developed for the Commodore 64 and released in 1988 on that system and the PC. An Apple II version was apparently planned, but never released. The following year, the game was ported to the Amiga and Atari ST and rereleased on the PC with enhanced graphics. Finally, a version was produced for the Japanese FM-Towns computer, which came on a CD-ROM and featured 256-color graphics, full soundtrack and redrawn sprites in Anime style (when played in Japanese).

Contents

[edit] Storyline

The story is set in 1997, 10 years after its production. The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper; Annie Larris, a freelance scientist; and Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have infiltrated the phone company) from slowly reducing the intelligence of everybody on Earth using a 60 Hz "hum".

The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians, which just needs a quick reassembly and start-up. Unfortunately, the parts are spread all over the Earth and Mars.

[edit] Production

The game was heavily inspired by the many popular theories about aliens, ancient astronauts and mysterious civilizations. The many places visited in the game are common hotspots for these ideas, such as the pyramids of Egypt and Mexico, Lima, Stonehenge, Atlantis, a space Cadillac with an alien Elvis and the Face on Mars. Lead designer and programmer David Fox, consulted with New Age writer David Spangler, before Ron Gilbert and Matthew Alan Kane persuaded Fox to increase the humorous aspects of the game.[citation needed]

All versions of Zak except the FM-Towns port require the player to enter copy protection codes whenever they fly outside of the United States. The codes do not have to be entered when flying into the US, or when the player is at an airport in another country. If the player enters the wrong codes five times, Zak gets locked in jail and his guard makes a lengthy anti-piracy speech.

[edit] Reception

Most reviews, both online[1] and in print,[2][3] rate Zak McKracken as among the best adventure games ever made, but others disagree. A review in Computer Gaming World described Zak McKracken as a good game, but "it simply could have been better." CGW described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of Maniac Mansion.[4] The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on a single Commodore 64 floppy disk.

The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3½ out of 5 stars.[5]

[edit] Injokes and references

  • In Maniac Mansion, a red herring chainsaw can be found, but it has no fuel; in Zak, chainsaw fuel can be found, but not a chainsaw. When one of the characters is ordered to pick it up, the character replies "I don't need it, it's for a different game."
  • The Green Tentacle's Demo Tape from the Enhanced PC Maniac Mansion plays a variation of the Zak McKracken Theme.
  • Razor and the Scummettes, Razor's band from Maniac Mansion, are the band playing the song "Inda Glop Oda Krell" on the Digital Audio Tape (until it is recorded over).
  • Additionally, Weird Ed, from Maniac Mansion, will leave a message on the Answering Machine eventually, complete with references to Sandy and an Edsel.
  • The three girls in the game are named after the programmers' wives or girlfriends.[6] For example, Annie Larris was David Fox's wife's maiden name and the character's appearance was inspired by her looks. Similarly, Leslie Edwards (Leslie Bennett in game) was Matthew Alan Kane's girlfriend, who also worked as a major playtester during the game's production.
  • Each time Leslie's helmet is taken off, her hair is a different colour. This is an in-joke referring to the real Leslie Edwards, who changed her hair color practically every week.
  • One of the random 'strange markings' glyph solutions, completed with the yellow crayon, is David Fox's initials.
  • The 'words of power' (Gnik Sisi Vle) that mend the crystal in Stonehenge read 'Elvis is king' backwards.
  • Zak's phone bill at the start of the game is $1138, in reference to George Lucas's THX 1138. $1138 is also the balance of Melissa's cashcard (until the player spends it on tokens for the Tram).
  • When Zak or Annie read the telephone in the Telephone Company's office, it gives a phone number, if you call that number, the representative goes to the phone and asks if it is Edna calling again (a reference to where you called Edna in Maniac Mansion).
  • The 1955 science fiction film This Island Earth is referenced during the game with big headed aliens who are disguised as humans, interstellar communications through video screens, and an airplane pulled into a flying saucer.

[edit] Fan sequels

In the absence of an official sequel (and a very low likelihood of one ever appearing), numerous Zak McKracken fans have turned to designing their own sequels to the cult game. The first one to reach completion was The New Adventures of Zak McKracken by "LucasFan Games", containing graphics from the Japanese FM Towns 256 color version, country-specific backgrounds from King of Fighters and some original art. The original release was notorious for containing a somewhat perverse ending. However, the ending was soon changed. That sequel is very short and fairly limited, compared to the two other fan sequels ; Zak McKracken Between Time and Space, which was released to the German speaking public on the 19th April 2008 [2], and Zak McKracken and the Alien Rockstars, which was planned to be released sometime in 2007. A sequel named Zak McKracken and the Lonely Sea Monster was scheduled on 1 July 2007, and it was supposed to maintain the look of the original.

[edit] See also

[edit] References

  1. ^ "Reviews of Zak McKracken and the Alien Mindbenders", zak-site.com, accessed May 24, 2011.
  2. ^ "Do Games Come Any Sillier Than This?", Zzap!64, March 1989 
  3. ^ "Zak McKracken", Powerplay / Happy Computer: 72–73, September 1988 
  4. ^ Ardai, Charles (October 1988), "Big Zak Attack", Computer Gaming World: 8–9 
  5. ^ Lesser, Hartley, Patricia, and Kirk (February 1989), "The Role of Computers", Dragon (142): 42–51 
  6. ^ David Fox (LucasArts game designer), LucasArts - The Early Years, http://www.youtube.com/watch?v=1_jTkCTECgs#t=2m50s 

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages