Here's a bonus feature of PSVR - running Xbox One or Wii U games on the headset in its 'cinema' mode. Simply by plugging a HDMI cable from another games console into the PSVR's processing box, you ...
Rich checks out PlayStation VR. It's under-specced compared to its rivals and PS4 can't hope to meet the PC minimum spec. And yet somehow, it's capable of some beautiful results.
Yes, we've had hands-on time with the PS4 Slim - the new CUH-2000 model. It's cooler, quieter and more power-efficient and we've got the metrics to prove it. Plus: new Dual Shock 4 and WiFi functio...
Overclocked Core i7 6820HK, dual GTX 1080s in SLI - all in a portable form factor. It takes quite a lot to take Rich by surprise these days, but the performance on this thing is simply epic. Just d...
It's a GTX 1060 3GB vs 6GB face-off, with RX 480 - and indeed RX 470 - invited to the party too. As game memory requirements balloon, has Nvidia made an error in releasing a 3GB card when the compe...
Rich tests out the top-of-the-line mobile/laptop/notebook version of Nvidia Pascal in the form of GTX 1080! But maybe, perhaps it's actually GTX 1060 that's the actual game-changer...
It's our first look at AMD's Polaris 11 graphics card technology - it raises the bar for base-level enthusiast GPUs, but strapping on extra memory and expensive coolers brings it too close to RX 47...
We like the RX 480 and the 470 cuts the price, but not much of the performance. Rich checks it out - and since we have two cards, why not compare CrossFire RX 470 with GTX 1070 and GTX 1080?
Rich tackles the New Nvidia Titan X, based on the Pascal architecture. It's insane in many ways - certainly in terms of price, and yes, performance too.
Yes, it's true. The Xbox One GPU has been overclocked 914MHz. So what does this mean for gaming? Do we see higher frame-rates? Rich investigates. NOTE: Microsoft has now confirmed to us that the CP...
Here's a bonus feature of PSVR - running Xbox One or Wii U games on the headset in its 'cinema' mode. Simply by plugging a HDMI cable from another games console into the PSVR's processing box, you ...
What's the score on PC wth Mafia 3? The game launched with a 30fps cap, but now we're allowed to go fully unlocked - letting us see whether the GTX 1060 or RX 480 can hit 60fps. Tom guides you thro...
John returns to Rise of the Tomb Raider, stacking up the newly released PS4 version with the Xbox One original. Visual features, performance comparisons - we've got the lot here.
How does Mafia 3 hold up on console? It runs natively at 1080p on PS4 against the 900p on Xbox One - while visuals settings are otherwise identical between the two. Frame-rates stick close to 30fps...
Every aspect of Modern Warfare's visuals has been touched on in this PS4 remaster, from its boosted 1080p resolution to overhauled textures and vastly improved effects work. Dave covers the main po...
Graphics comparison of Xbox One vs PC, along with a deep-dive analysis of the superb implementation of Unreal Engine 4. Is this the first UE4 masterpiece? You can follow John on Twitter @dark1x
The Titan X Pascal is rolled out once more to run the latest PC game at ultra resolution at 60fps! This is Gears of War 4, with everything at ultra - bar shadows and ambient occlusion which we've d...
How does a video game evolve over time? By comparing final code to event trailers and demos, we can see the amazing amount of work put into the creative process.
It's our first look at the final release code for Gears of War 4, here analysed running on both Xbox One and PC. We'll have more on the campaign soon, plus an in-depth look at the PC settings - but...
Rich checks out PlayStation VR. It's under-specced compared to its rivals and PS4 can't hope to meet the PC minimum spec. And yet somehow, it's capable of some beautiful results.
Rich opens the Digital Foundry toolbox to show off how we produce our PC performance videos, and why the traditional 'bar chart' approach to measuring frame-rate doesn't tell you the whole story.
It's the number one question we get asked - how do you make your performance videos? Rich reveals all. Do you have any other questions about how we work? Or anything else in the world of gaming tec...
Ever wondered how we work out the rendering resolution of any given game? Well, it's not rocket science. In fact, it's a lot easier than you think - to the point where anyone with a console, MS Pai...
A collection of our most recent performance analysis videos. We specialise in frame-rate analysis - covering the performance of PlayStation 4, Xbox One and PC games, patch updates, and also the state of work-in-progress titles.
A rundown of our biggest Grand Theft Auto videos. Here you'll find graphics and frame-rate comparisons, time-lapses, and other highlights from Rockstar's franchise.