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BrandonJLa
Birth of Man
843,519 views
1 month ago
After wasting most of 2013 on the legal process of extracting myself from RocketJump. (Legal stuff is time consuming and kills creativity) I decided that 2014 was a year of action, so now that I have my creative freedom back, I launched into the year with the plan to just go,go, go. So far, it's been great, seriously great, and you guys are going to really reap the benefits because there is a lot of amazing stuff on its way.
Throughout 2013 I had many different conversations about making a large scale Minecraft project with Mojang. They are very enthusiastic about projects surrounding Minecraft that come from the community, so much so that they have gone through the trouble of posting specific community guidelines that detail the extent of their support of Minecraft projects. It even details how they support the millions of dollars of ad revenue generated off of Minecraft Lets Plays and the tens of millions made off of Minecraft knock off games. Truly groundbreaking generosity, and its worked out well for them, I hope more games follow suit. The culmination of our talks concluded to this: they had no intention of selling the Minecraft film rights to anyone at the time, they supported all community projects that followed their guidelines but would not officially support any of them because they don't want to play favorites. Super respectable.
I launched the Kickstarter campaign and immediately got an email from Mojang, they supported the project and were very excited by what it promised but had a few tweaks that they requested for the campaign, so I temporarily pulled the campaign to alter it and then relaunch.
At this point two things both led me to decide to pursue my next project without Minecraft in it. First, something that I didn't realize until launching the Kickstarter campaign is that the audience of Minecraft is really young now. My experience in Minecraft as an early adopter was one filled with people that were in their 20's. I knew that the audience was younger now but I didn't realize just how young it had gotten. As you may remember from the campaign, my intention coming off of VGHS was for my next project to be much more mature to satisfy my more action oriented filmmaking sensibilities. Upon realizing the age of the current Minecraft fanbase I would be stuck between a rock and a hard place. Either I make the film that I wanted to make which would be too adult for the young fans or I make the film that I should make given the audience and disappoint those of you who are looking forward to me making a much more mature action project then what I did on VGHS.
The second reason is that I gravitated to the Minecraft franchise because of its position as a community based game that was outside of the traditional system. I wanted to make an indie movie for an indie game that approached the game differently then Hollywood's game adaptations. As soon as I learned that a Minecraft movie was being made by Warner Bros, it largely lost its appeal to me. I have high hopes for their movie, Lego Movie was great so it is in fantastic hands, I'll be there at midnight to see it. But this development makes me want to steer clear of it the same way Facebook's acquisition of Oculus made Notch want to seperate himself.
I'm super excited to announce what I've been developing over the past few months since this project. It's going to be right up your alley. It's going to be rated R, it's going to be unlike anything you've seen, it's going to be action packed, it's going to be 4k, guns will be reloaded whenever appropriate, it's going to be filmed in the same DIY style that you've come to love and expect from my work. Can't wait to tell you all about it!
Leave a comment with any questions!
Brandon
Created on Origin PC's, if you're in the market for video editting or gaming hardware check them out! Show less
Read more
Throughout 2013 I had many different conversations about making a large scale Minecraft project with Mojang. They are very enthusiastic about projects surrounding Minecraft that come from the community, so much so that they have gone through the trouble of posting specific community guidelines that detail the extent of their support of Minecraft projects. It even details how they support the millions of dollars of ad revenue generated off of Minecraft Lets Plays and the tens of millions made off of Minecraft knock off games. Truly groundbreaking generosity, and its worked out well for them, I hope more games follow suit. The culmination of our talks concluded to this: they had no intention of selling the Minecraft film rights to anyone at the time, they supported all community projects that followed their guidelines but would not officially support any of them because they don't want to play favorites. Super respectable.
I launched the Kickstarter campaign and immediately got an email from Mojang, they supported the project and were very excited by what it promised but had a few tweaks that they requested for the campaign, so I temporarily pulled the campaign to alter it and then relaunch.
At this point two things both led me to decide to pursue my next project without Minecraft in it. First, something that I didn't realize until launching the Kickstarter campaign is that the audience of Minecraft is really young now. My experience in Minecraft as an early adopter was one filled with people that were in their 20's. I knew that the audience was younger now but I didn't realize just how young it had gotten. As you may remember from the campaign, my intention coming off of VGHS was for my next project to be much more mature to satisfy my more action oriented filmmaking sensibilities. Upon realizing the age of the current Minecraft fanbase I would be stuck between a rock and a hard place. Either I make the film that I wanted to make which would be too adult for the young fans or I make the film that I should make given the audience and disappoint those of you who are looking forward to me making a much more mature action project then what I did on VGHS.
The second reason is that I gravitated to the Minecraft franchise because of its position as a community based game that was outside of the traditional system. I wanted to make an indie movie for an indie game that approached the game differently then Hollywood's game adaptations. As soon as I learned that a Minecraft movie was being made by Warner Bros, it largely lost its appeal to me. I have high hopes for their movie, Lego Movie was great so it is in fantastic hands, I'll be there at midnight to see it. But this development makes me want to steer clear of it the same way Facebook's acquisition of Oculus made Notch want to seperate himself.
I'm super excited to announce what I've been developing over the past few months since this project. It's going to be right up your alley. It's going to be rated R, it's going to be unlike anything you've seen, it's going to be action packed, it's going to be 4k, guns will be reloaded whenever appropriate, it's going to be filmed in the same DIY style that you've come to love and expect from my work. Can't wait to tell you all about it!
Leave a comment with any questions!
Brandon
Created on Origin PC's, if you're in the market for video editting or gaming hardware check them out! Show less
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View all
BrandonJLa viral videos from 'freddiew' Play
I used to conceptualize, direct, and do the VFX on videos uploaded to 'freddiew'. Here is all of my older work in one place!
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Balls of Steel - The Ultimate Nutshot
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30+ more
Let's Learn 3dsMax Play
I take you through the way I recommend learning 3dsMax
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Let's learn 3dsMax s01e01 - Overview of Production Setup
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Let's Learn 3dsMax s01e02 - Super Basics
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Let's Learn 3dsMax s01e03 - Camera Alignment
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Let's Learn 3dsMax s01e04 - Camera Mapping
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Easy Spherical Environments!
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Let's Learn 3dsMax s01e05 - Spherical Environments
- by BrandonJLa
- 73,394 views
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Let's Learn 3dsMax s01e06 - Render Prep
- by BrandonJLa
- 61,243 views
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Let's Learn 3dsMax s01e07 - Overcast Lighting
- by BrandonJLa
- 51,902 views
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Let's Learn 3dsMax s01e08 - Compositing 3d Elements
- by BrandonJLa
- 80,719 views
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Let's Learn 3dsMax s01e09 - Helicopter Season Finale
- by BrandonJLa
- 103,517 views
12 Days of VFXmas Play
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Day 1 - Muzzle Flares, Revisited (12 Days of VFXMas)
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- 1,706,394 views
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Day 2 - Blood Hit Tutorial (12 Days of VFXmas)
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Day 3 - Greenscreen Match Lighting (12 Days of VFXmas)
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Day 4 - Future Rock Band (12 Days of VFXMas)
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Day 5 - 360 No Scope and Editing for VFX (12 Days of VFXmas)
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Day 6 - Throwing Knives (12 Days of VFXmas)
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Day 7 - Slow Motion (12 Days of VFXmas)
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Day 8 - Blood Splatter on Lens (12 Days of VFXmas)
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Day 9 - Background Plates (12 Days of VFXmas)
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Day 10 - The Jump (12 Days of VFXmas)
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- 284,870 views