Ryzom: Free as in Freedom |
Posted by Olivier Lejade on 05/08/10 09:36:00 am
in
Game Design
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The MMO Ryzom which I started 10 years ago is finally Free as in Freedom. | |
Read More... | 1 Comment |
Acting Your Way Over The Uncanny Valley |
Posted by Pascal Langdale on 05/06/10 08:35:00 am
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In this brave new world of convergence, it is premature to believe that the rules for Video games have been ‘set’. I would say its wiser to establish what Video Games have in common with other media, before excluding anything from the argument. | |
Read More... | 6 Comments |
Satisfying the Player |
Posted by Seth Sivak on 05/05/10 12:19:00 pm
in
Game Design
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A look into ways that designers can satisfy players in every aspect of their game. | |
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Downsides to Iteration |
Posted by Adam Saltsman on 05/04/10 02:30:00 pm
in
Game Design
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It's common knowledge that iterating on a proven franchise is the safest way to design games. I feel like it's a little more complicated than that. | |
Read More... | 3 Comments |
MMORPG: Luck or Grind? |
Posted by Simon Ludgate on 05/03/10 08:00:00 am
in
Game Design
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This article examines some of the core differences in game design concepts dividing Eastern and Western MMORPGs. | |
Read More... | 11 Comments |
Factories Building XBOX Controllers Abuse Workers |
Posted by Reid Kimball on 05/03/10 07:00:00 am
in
Audio,
Game Design,
Programming,
Production,
Visual Art
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Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure. | |
Read More... | 7 Comments |
Make your game ideas go the full distance! |
Posted by anjin anhut on 05/08/10 08:57:00 am
in
Game Design
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A quick and incomplete guide to check, modify and execute your game ideas and to keep 'em on track to successfully reach your target gamer. | |
Read More... | 0 Comments |
Jack Of All Trades: Can 'platform-agnostic IPs' ever work? |
Posted by Xander Markham on 05/08/10 08:54:00 am
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Syfy President Dave Howe told Gamasutra that he wants to expand his channel's best shows into the gaming medium. But can so-called 'platform agnostic IPs' ever produce faithful, creatively satisfying results and what are the challenges facing them? | |
Read More... | 0 Comments |
Retro Game of the Day! Super Star Wars |
Posted by Ron Alpert on 05/07/10 04:40:00 pm
in
Production
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Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Super Star Wars for the SNES. | |
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Just a quick ToDo list for this week. |
Posted by James Cullen on 05/07/10 08:43:00 am
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Todo list Respawn fix, Character Selection, and Inventory | |
Read More... | 0 Comments |
iPhone Dev Blog #27 |
Posted by Ron Alpert on 05/07/10 02:02:00 am
in
Production
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Development updates and notes on our new iPhone action-puzzler "180," and iPhone game reviews. Today's focus - following the launch! | |
Read More... | 2 Comments |
Similarities Between Social Interaction in Online Gaming and Social Media |
Posted by Windi Tapawan on 05/07/10 01:58:00 am
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Social networking is nothing new to online gamers. World of Warcraft players have been doing this years before the advent of Facebook and Twitter! | |
Read More... | 0 Comments |