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Postmortem: Magnin & Associates' Skittleball
by Ed Magnin, Paul Schorn
[04.27.10]
In Gamasutra's first postmortem of an iPad game, two members of the team at Magnin & Associates, a veteran developer of portable games, discuss the difficulties and surprising benefits of developing Skittleball for Apple's new platform.
[1]
Audio, Business, Game Design, Postmortem, Programming, Production
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The Melody Of Change: Akira Yamaoka At Grasshopper
by Brandon Sheffield
[04.09.10]
Longtime Silent Hill composer Akira Yamaoka discusses his move to No More Heroes creator Grasshopper Manufacture and the philosophy behind his approach to creating game music.
[3]
Audio, Game Design
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Bonus Feature: Backstage With The Audio Of Guitar Hero 5
by Tom Parker
[03.31.10]
Neversoft audio programmer Tom Parker picks apart the process used to make the sound in the Guitar Hero games really stand out and be player-responsive -- and talks about tying in their custom tools with off the shelf solutions.
[4]
Audio, Game Design
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Postmortem: Double Fine's Brutal Legend
by Caroline Esmurdoc
[03.25.10]
In this postmortem originally penned for Game Developer magazine, Double Fine Productions outlines some of the trials and tribulations that resulted in the rock god action/strategy epic Brutal Legend.
[23]
Audio, Business, Game Design, Postmortem, Programming, Production, Visual Art
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In The Loop: Planning for Feedback in Video Game Audio Production
by Rob Bridgett
[02.25.10]
Veteran audio designer Rob Bridgett (Scarface, Prototype) here outlines how audio designers can avoid creative fatigue and deliver the most compelling audio while collaborating on large studio projects.
[4]
Audio
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Pre-GDC: RAD Game Tools Releases Miles 8
by Eric Caoili
[03.08.10]
RAD Game Tools (Bink video codec, Granny 3D) announced the release of Miles Sound System 8, which offers new features like Miles Sound Studio and now includes support for PSP and iPhone.
PC, Console, Mobile Phone, Mobile Console, Audio
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
PC, Console, Programming, Art, Audio, Design, Production
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FF XIII, Halo Audio Sessions Added To GDC 2010 Line-Up
by Staff
[01.12.10]
Organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
PC, Console, Audio
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Factories Building XBOX Controllers Abuse Workers
by Reid Kimball
[05.03.10]
Appallingly, but not surprisingly, Microsoft, like other huge US corporations contracts with factories in foreign countries that exploit and abuse the working poor for their own profit and your gaming pleasure.
Audio, Game Design, Programming, Production, Visual Art
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First Impressions
by Raymond Benefield
[04.30.10]
Today I would like to take you through the power of first impressions, why they are important, and a mindset that will help you make good first impressions.
Audio, Game Design, Production, Visual Art
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April 2010 Unreal Development Kit (UDK) Beta
by Dana Cowley
[04.21.10]
The April UDK beta is packed with lots of new additions to the development kit. Oh, and users can actually buy licenses through the web site now: http://www.udk.com/licensing So what can users expect with this release? Read on...
Audio, Game Design, Programming, Production, Visual Art
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Real-life level design
by Raymond Benefield
[04.19.10]
Level design is not just a virtual thing. It utilizes many skills of the real world. This covers some basic correlations in order to prepare for future level design discussion.
Audio, Game Design, Visual Art
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The Humble Beginnings of Gale Force Logic
by Jason Clark
[04.17.10]
As a service to the indie game community, this post will introduce you to the dream realized by me of opening my game studio, Gale Force Logic.
Audio, Game Design, Programming, Production, Visual Art
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Sledgehammer Games / Activision —
Foster City,
CA,
USA
[05.07.10]
Sound Designer
Check out our brand new studio, headed up by industry veterans Glen Schofield as Vice President and GM and Michael Condrey as Vice President and COO, the leaders of the Dead Space franchise. They are joined at Sledgehammer Games by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join their development team. Our studio based in sunny Foster City and is walking distance to plenty of restaurants and shopping, or one of our two free gyms.
Audio / Music / Sound
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Rockstar North —
Edinburgh,
SL,
GBR
[05.07.10]
C# Programmer: Audio Department
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999.
Audio / Music / Sound
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Insomniac Games —
Burbank,
CA,
USA
[05.07.10]
Cinematic Audio Specialist
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Come check us out!
Audio / Music / Sound
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Spicy Horse Games —
Shanghai,
SH,
CHN
[05.05.10]
Sound Designer
Audio / Music / Sound
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