spacer arrow PROGRAMMING spacer
 
spacer ART
 
spacer AUDIO
 
arrow DESIGN
 
arrow PRODUCTION
Latest Features
spacer View All spacer
 
May 8, 2010
 
arrow Action Adventure Level Design: Kung Fu Zombie Killer
 
arrow Persuasive Games: The Picnic Spoils the Rain [19]
 
arrow Exclusive: Yuji Naka's New Bird
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
May 8, 2010
 
A Scary and Near Future
 
Ryzom: Free as in Freedom [1]
 
Acting Your Way Over The Uncanny Valley [6]
 
Satisfying the Player [5]
 
Downsides to Iteration [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 8, 2010
 
Piranha Games Inc
Senior Technical Director
 
Piranha Games Inc
Lead Environment Artist Xbox360/PS3
 
Piranha Games Inc
Lead Multiplayer Designer
 
Piranha Games Inc
Lead Multiplayer Engineer
 
Warner Bros Games
Sr. Artist/Animator - SURREAL SOFTWARE - #117270
 
Warner Bros Games
Sr. Game Writer - WB Games - #117015
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 8, 2010
 
EA ANNONCE LE RETOUR DE MEDAL OF HONOR LE 14...
 
KONAMI DIGITAL ENTERTAINMENT ANNOUNCES MLB POWER...
 
EA TO DELIVER DYNAMIC 3D MONOPOLY GAMEPLAY...
 
Beware of Groovy Jump for Windows Mobile Pocket PC...
 
Puzzle Bots, the latest puzzle/adventure game from...
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
  Senior News Editor:
Kris Graft
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

News » Programming
 
16
GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees
by Eric Caoili [03.11.10]
Epic Games and Valve Software have announced an agreement to provide Valve's Steamworks tool suite to all licensees of Epic's Unreal Engine 3 to use in their titles without any extra charge.
 
 
0
GDC: Havok Grows Asia Sales 47 Percent
by Eric Caoili [03.09.10]
Middleware developer Havok reports that its recent aggressive expansion in Japan, Korea, and China has spurred a 47 growth in sales in the Asian region over the past year.
 
14
Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android
by Eric Caoili [03.08.10]
Unity Technologies revealed the third generation of its development platform with several new updates, and expanded its list of supported platforms to include PlayStation 3, iPad, and Android.
 
4
GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff [01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
 
1
GDC 2010 Adds Programming Talks On God Of War III, Starcraft II, More
by Staff [01.19.10]
GDC 2010 organizers have revealed new Programming Track talks, including major lectures on big titles like God Of War III, Splinter Cell: Conviction, Starcraft II, Uncharted 2 and more.
 
0
Xaitment Supports Parkinson's Research-Funding Zombie Game Experiment
by Danny Cowan [12.03.09]
Artificial intelligence service provider xaitment announced that its AI game tools will be used in the creation of The Zombie Game Experiment, a charity-driven game development project benefiting Parkinson's research.
 
1
TimeGate Licenses Vision Engine For MMO Project
by Chris Remo [11.12.09]
Independent developer TimeGate Studios has licensed Trinigy's Vision Engine for use in its forthcoming massively multiplayer project, based on an internal, still-unrevealed, intellectual property.
 
9
Unity User Base Reaches 33,500 In Wake Of Free License
by Chris Remo [11.09.09]
Unity Technologies' decision to offer a free license of its popular Unity engine is paying off: less than two weeks after it announced the plan, its overall Unity user base has more than doubled to 33,500 developers.
 
60
Epic Offers Free Unreal Engine 3 Dev Kit, New Licensing Deals
by Leigh Alexander [11.05.09]
Epic Games has announced a free PC edition of the Unreal Development Kit, also allowing non-commercial Unreal Engine 3 games to be released for free and detailing new royalty-based engine licensing.
 
0
Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo [07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
 
0
Sony Makes AILive LiveMove 2 Free To PS3 Devs
by Eric Caoili [06.02.09]
Following today's demo of motion control on the PlayStation 3, Sony has partnered with Wii MotionPlus middleware co-developer AiLive to make the LiveMove 2 Freeform Motion Control available to all PS3 developers for free.
 
0
Ubisoft Uses Havok Behavior For Six Flags Fun Park
by Staff [04.01.09]
Claiming that its game character production schedules were sped up "ten-fold," Ubisoft announced it licensed Havok Behavior for the Wii game Six Flags Fun Park.
 
0
Sponsored Feature: Optimizing Game Architectures with Intel Threading Building Blocks
by Staff [03.31.09]
In this sponsored feature, Intel's senior software engineer Brad Werth shares techniques and code samples for optimizing game architectures with small amounts of coding effort using Intel Threading Blocks (TBB).
 
0
Autodesk, NaturalMotion Partnering To Integrate Kynapse, Morpheme
by Eric Caoili [03.26.09]
Autodesk and NaturalMotion announced a partnership to integrate their respective game development products, AI middleware Kynapse and animation middleware engine Morpheme.
 
0
Nvidia Announces APEX For PhysX SDK
by Eric Caoili [03.25.09]
Graphics technology company Nvidia announced Nvidia APEX, which provides tools designed to streamline the process of implementing scalable physics across multiple platforms through its PhysX software development kit.
 
0
Pre-GDC: 3DVIA Virtools Adds Xbox 360 Support
by Chris Remo [03.17.09]
Dassault Systemes' 3DVIA Virtools environment for game development and rapid prototyping now supports Xbox 360, and the company plans to demonstrate the software at GDC.
 
1
Q&A: NaturalMotion's Reil On The Evolution Of Morpheme
by Staff, Jeff Fleming [03.11.09]
Following the debut of Morpheme 2.0, Gamasutra sat down with NaturalMotion CEO Torsten Reil to discuss the state of the real-time animation solution for game developers.
 
1
In-Depth: Behind The Scenes Of Golden Axe: Beast Rider
by Staff [02.26.09]
What happened during Secret Level's $15 million-budget Golden Axe: Beast Rider? Extracting from an honest Game Developer magazine postmortem, the creators detail how they lost focus on co-op, and Iron Man's development distracted them -- but they still shipped in just 18 months.
 
0
Havok Technology Powers 27 BAFTA Nominations
by Eric Caoili [02.25.09]
Intel-owned middleware developer Havok is claiming that titles powered by its physics and animation tech have earned twenty-seven BAFTA noms, six times more than titles using other physics engines.
 
0
Feature: 'Intelligent Brawling'
by Staff [02.19.09]
How do you make a great third-person brawler? In this feature, THQ's creative manager Tom Smith cross-examines titles from God Of War to Ninja Gaiden and beyond to analyze enemy AI in the hot genre.