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GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees
by Eric Caoili
[03.11.10]
Epic Games and Valve Software have announced an agreement to provide Valve's Steamworks tool suite to all licensees of Epic's Unreal Engine 3 to use in their titles without any extra charge.
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GDC: Havok Grows Asia Sales 47 Percent
by Eric Caoili
[03.09.10]
Middleware developer Havok reports that its recent aggressive expansion in Japan, Korea, and China has spurred a 47 growth in sales in the Asian region over the past year.
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Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android
by Eric Caoili
[03.08.10]
Unity Technologies revealed the third generation of its development platform with several new updates, and expanded its list of supported platforms to include PlayStation 3, iPad, and Android.
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GDC 2010 Announces Meier Keynote, Major New Lectures
by Staff
[01.27.10]
Game Developers Conference 2010 organizers have revealed a rare "psychology of game design" keynote from Civilization creator Sid Meier, also announcing major Assassin's Creed II and Mass Effect 2 talks for the March event.
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GDC 2010 Adds Programming Talks On God Of War III, Starcraft II, More
by Staff
[01.19.10]
GDC 2010 organizers have revealed new Programming Track talks, including major lectures on big titles like God Of War III, Splinter Cell: Conviction, Starcraft II, Uncharted 2 and more.
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Xaitment Supports Parkinson's Research-Funding Zombie Game Experiment
by Danny Cowan
[12.03.09]
Artificial intelligence service provider xaitment announced that its AI game tools will be used in the creation of The Zombie Game Experiment, a charity-driven game development project benefiting Parkinson's research.
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TimeGate Licenses Vision Engine For MMO Project
by Chris Remo
[11.12.09]
Independent developer TimeGate Studios has licensed Trinigy's Vision Engine for use in its forthcoming massively multiplayer project, based on an internal, still-unrevealed, intellectual property.
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Unity User Base Reaches 33,500 In Wake Of Free License
by Chris Remo
[11.09.09]
Unity Technologies' decision to offer a free license of its popular Unity engine is paying off: less than two weeks after it announced the plan, its overall Unity user base has more than doubled to 33,500 developers.
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Epic Offers Free Unreal Engine 3 Dev Kit, New Licensing Deals
by Leigh Alexander
[11.05.09]
Epic Games has announced a free PC edition of the Unreal Development Kit, also allowing non-commercial Unreal Engine 3 games to be released for free and detailing new royalty-based engine licensing.
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Gamasutra Expert Blogs: From Morals To Exhaustion
by Chris Remo
[07.09.09]
In the latest highlights from Gamasutra's Expert Blogs, industry veterans write in depth about infusing games with morality, balancing weapons, and the pluses and minuses of going indie.
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Sony Makes AILive LiveMove 2 Free To PS3 Devs
by Eric Caoili
[06.02.09]
Following today's demo of motion control on the PlayStation 3, Sony has partnered with Wii MotionPlus middleware co-developer AiLive to make the LiveMove 2 Freeform Motion Control available to all PS3 developers for free.
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Ubisoft Uses Havok Behavior For Six Flags Fun Park
by Staff
[04.01.09]
Claiming that its game character production schedules were sped up "ten-fold," Ubisoft announced it licensed Havok Behavior for the Wii game Six Flags Fun Park.
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Sponsored Feature: Optimizing Game Architectures with Intel Threading Building Blocks
by Staff
[03.31.09]
In this sponsored feature, Intel's senior software engineer Brad Werth shares techniques and code samples for optimizing game architectures with small amounts of coding effort using Intel Threading Blocks (TBB).
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Autodesk, NaturalMotion Partnering To Integrate Kynapse, Morpheme
by Eric Caoili
[03.26.09]
Autodesk and NaturalMotion announced a partnership to integrate their respective game development products, AI middleware Kynapse and animation middleware engine Morpheme.
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Nvidia Announces APEX For PhysX SDK
by Eric Caoili
[03.25.09]
Graphics technology company Nvidia announced Nvidia APEX, which provides tools designed to streamline the process of implementing scalable physics across multiple platforms through its PhysX software development kit.
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Pre-GDC: 3DVIA Virtools Adds Xbox 360 Support
by Chris Remo
[03.17.09]
Dassault Systemes' 3DVIA Virtools environment for game development and rapid prototyping now supports Xbox 360, and the company plans to demonstrate the software at GDC.
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Q&A: NaturalMotion's Reil On The Evolution Of Morpheme
by Staff, Jeff Fleming
[03.11.09]
Following the debut of Morpheme 2.0, Gamasutra sat down with NaturalMotion CEO Torsten Reil to discuss the state of the real-time animation solution for game developers.
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In-Depth: Behind The Scenes Of Golden Axe: Beast Rider
by Staff
[02.26.09]
What happened during Secret Level's $15 million-budget Golden Axe: Beast Rider? Extracting from an honest Game Developer magazine postmortem, the creators detail how they lost focus on co-op, and Iron Man's development distracted them -- but they still shipped in just 18 months.
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Havok Technology Powers 27 BAFTA Nominations
by Eric Caoili
[02.25.09]
Intel-owned middleware developer Havok is claiming that titles powered by its physics and animation tech have earned twenty-seven BAFTA noms, six times more than titles using other physics engines.
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Feature: 'Intelligent Brawling'
by Staff
[02.19.09]
How do you make a great third-person brawler? In this feature, THQ's creative manager Tom Smith cross-examines titles from God Of War to Ninja Gaiden and beyond to analyze enemy AI in the hot genre.
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